Re: [PCGenListFileHelp] Re: How To Expand The List of Temporary Bonuses?
- You can .MOD the spell from your own set and add the bonus that way:
Shield.MOD <tab> BONUS:COMBAT|AC|x|PREAPPLY:ANYPC
Also if this is a legitimate bonus we should go ahead and add it. The temp
bonuses have been added a few at a time as they were requested or a data
monkey saw the need, know one has yet done a comprehensive review to see
what temporary bonuses could be added to the spells in the SRD (and if
anyone would like to do it that would be cool).
> Thanks, Andrew!--
> Since the shield spell is part of the SRD and thus is distributed
> with the core dataset, I'd prefer to not do surgery on that file.
> Is there a way to create this as a modification to Shield within my
> own custom files that are also loaded in?
> --- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland
> <drew0500@...> wrote:
>> In the shield spell itself you need to add a bonus tag using the
>> If you want to limit certain items you can also use PREAPPLY:PC
>> the object must be equipped or attached to the character (Like a
>> Andrew Maitland (LegacyKing)
>> Admin Silverback, PCGen Board of Directors
>> Data Chimp, Docs Tamarin
>> Unique Title "Quick-Silverback Tracker Monkey"
~ Eddy Anthony (MoSaT)
~ PCGen Board of Directors
~ Content Silverback, Chair Second
- On Tue, May 26, 2009 at 1:46 PM, allencohn <allen@...> wrote:
> Success!The other usage for PREAPPLY is for Equipment.
> Well, except that I couldn't make the PREDEITY thing work, but that's no biggie since I'm the only one who will be using these custom temporary abilities.
> A couple of comments/suggestions from a casual LST user:
> * The documentation for PREAPPLY does show it testing for conditions other than just the two: ANYPC and PC. If PREAPPLY can really only operate on those two then the documentation should be updated.
In the Temp bonus section you should then be able to apply that to a
specific piercing weapon of the character's.
> * It strikes me that PREAPPLY is not an intuitive name for what it does. The other PRExxx seem to be prerequisites for things. This one seems to be a toggle of whether something shows up in the temporary bonus tab.No, it is more than just a toggle: the PRExxx is "True" when applied
from the temp bonus tab. BONUSes are calculated unless the PRExxx
tags are all "True". The fact that the BONUS has a PREAPPLY means the
Temp bonus tag will show them, yes. But the function of the tag is
what to apply when the toggle "Applied" from the temp bonus tab is
> * It seems strange that PREAPPLY modifies a BONUS tag rather than an entire object. I mean, if a template has a bunch of BONUS tags in it, what would happen if some have PREAPPLY attached and some don't? Does that make sense?Because it is STRICTLY a BONUS thing. That is how the Temporary bonus
tab was coded up way back when. If you want to start a proposal for
overhauling the temporary bonus feature, then by all means do so, but
flesh it out instead of criticizing the limited scope that is
And for the last Q there: Let's take an example template:
Follower of FooBar
TEMPDESC:This grants bonuses to temporary followers of FooBar
A character that actually takes the template from the UI or from some
other object that grants the template will get a +5 to his Deflection
AC. (Said character would presumably a long time follower of Foobar)
Any character that had from the Temporary Bonus tab the "Follower of
FooBar" temp bonus would receive a +2 Divine bonus to his AC (but not
the +5, since he doesn't actually have the template, just the
temporary bonuses from the object. Unless the character also has the
template attached as well)
> * It seems strange that templates are described with TEMPDESC and most everything else is described with DESC tags.Actually, if there is a TEMPDESC in spells, etc, it will be described
there. Templates don't have a DESC tag, whereas Feats, etc. do.
Class files also use TEMPDESC.
PCGen LST Chimp