Re: [pcgen] Multiple Proficiency
- Yes, you seem to be right, when I was messing around, I had put the dagger
as last and it was giving me the good reading all of the way through. When
I corrected the order, the Simple proficiency tags were bad and the Martial
proficiency tags were good. As it was, there was only one weapon on the
Preview page and one on the printout, so versioning seems not to be a
problem, so I will probably be moving the Dagger entry back to the end and
go back to seeing if I can figure out why the spells part of the weapon
On Sat, 26 Jul 2008 03:27:23 -0500, "Tir Gwaith" <Tir.Gwaith@...>
>On Wed, Jul 23, 2008 at 3:04 PM, Terry FitzSimons <fitzsimons@...> wrote:--
>> I have a weapon (Bastard) that when its picked up becomes the favored
>> weapon of the carrier (as long as its of (dagger, short sword, longsword,
>> scimitar, falchion, greatsword, rapier, or bastard sword) type.
>> I'm going to try sticking a bunch of:
>> PROFICIENCY:WEAPON|Sword (Bastard) <TAB>
>> PROFICIENCY:WEAPON|Dagger <TAB>
>> PROFICIENCY:WEAPON|Sword (Short) <TAB>
>> PROFICIENCY:WEAPON|Longsword <TAB>
>> PROFICIENCY:WEAPON|Scimitar <TAB>
>> PROFICIENCY:WEAPON|Falchion <TAB>
>> PROFICIENCY:WEAPON|Greatsword <TAB>
>> PROFICIENCY:WEAPON|Rapier <TAB>
>> As I can't really find a multiple proficiency tag.
>Umm, I believe this ends up being PROFICIENCY:WEAPON|Rapier
>I thought PROF tags overwrote.
>This also doesn't really do what you are describing: It doesn't change
>damage, Crit threat, Crit damage, etc, based on the character.
>Personally, I'd set up one parent item with price, and AUTO:EQUIP each
>version of Proficiency, WT:0 COST:0. The user can equip the version
>they want to wield, which means only one will be on the OS.
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