Re: Is there a way to reference the damage die size of a weapon?
- It's a usability tweak for a homebrew dataset I'm working on for my
I'm borrowing an idea from the pre-generated characters for D&D 4th
Edition which showed the martial abilities' damage output in line with
the power description; instead of a character sheet saying "you do
double weapon damage plus your Strength modifier", it said something
like "you do 2d8 + 3 damage".
I've defined two new variables in statsandchecks.lst -- I've cloned
the 35e gamemode to hack on -- called "PrimaryWeaponDice" and
"PrimaryWeaponDieType", and those variables are populated by
referencing the TYPE I've added to my weapons: a weapon with TYPE=1D8
sets PrimaryWeaponDice to "1" and PrimaryWeaponDieType to 8, etc.
My ability descriptions look something like "SAB:You do %d% + %
damage|(PrimaryWeaponDice*2)|PrimaryWeaponDieType|STR", and they work
just fine, but there are two flaws in this approach:
1)I have to touch every weapon, which makes it hard to implement with
new weapons introduced in other datasets.
2)This won't work with weapons where the damage die has changed (most
commonly, Small characters that use resized weapons).
I can hack around these by using equipmods that add the damage die to
the TYPE (so a use with a modified weapon can just add the appropriate
equipmod), but having a way to reference the actual modified damage
directly would be cleaner and require less manual work on the part of
--- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland
> Yes... If you are referring to an Output Sheet. Not sure about within
> the lst files, HOWEVER, you can add the 1d8 into the weapon "type"...
> I'm curious as too why you would want too though.