Re: Adding bonuses to damage and hit and spell resistance
- You want the MIN and MAX equations. For WIS bonus you want a minimun
value of Zero: So WISMIN0 (that's a zero, not capital O). Put that
in the value spot and you should be good to go.
Second, does that ability go towards EVERY weapon the character
uses? IF so, then you want BONUS:COMBAT|TOHIT,DAMAGE|WISMIN0 The
BONUS:WEAPON is used in equipment files and adds a bonus to that
weapon only. the BONUS:WEAPONPROF=xx| is the expanded version used
out of equip files.
For the SR, there is a FREQ. Right now, IIRC, SR is a value that
really can't be touched. It can be defined in the racial class (and
there as an integer only - not an equation. It can also be changed
with the TEMPLATE lst, with the HD:XX-YY:SR:20, but I don't think
that takes into account equations. I think it too has to be a static
value. You can comment to the FReq if it doesn't cover exactly what
you want here: it's named something like Variable SR. I added it
back in November when I was trying to do the MotP stuff. There the
SR was a static value plus the character's level.
Hope that helps.
--- In PCGenListFileHelp@y..., "rax_the_grey" <rax_the_grey@h...>
> I'm working on yet another OA class and one of the abilities addsthe
> character's positive wisdom mod to tohit and damage. I have theto
> following: BONUS:WEAPON|DAMAGE,TOHIT|WIS+ but it does not appear
> be working.
> Also, another ability adds to the character's SR. I have this:
> BONUS:SR|20+WIS but it is not showing up on the character sheet.
> Any ideas?
> rax the grey