[TM] Re: Levels per Bonus Feat
- Perhaps it was a temporary fluke? I've been seeing a few lately
(supposed parse errors that don't happen twice, sources getting loaded
twice when listed once... nothing repeatable).
I went back to check today, and the first level Dwarven Rogue is now
only getting 2 feats when set to 1|1. (as would be proper (though it's
not what I wanted, it's just a test...)
--- In PCGenListFileHelp@yahoogroups.com, "Tom Parker" <thpr@...> wrote:
> --- In PCGenListFileHelp@yahoogroups.com, "Tir Gwaith"
> <Tir.Gwaith@> wrote:
> > On Wed, Apr 23, 2008 at 8:25 PM, Tom Parker <thpr@> wrote:
> > > --- In PCGenListFileHelp@yahoogroups.com, "Felonius Stark"
> > >
> > > <felonius@> wrote:
> > > >
> > > > Ok... So I download 5.13.14, and I created a Game Mode where
> the only
> > > > difference was changing the line that said:
> > > > BONUSFEATLEVELSTARTINTERVAL:3|3 to:
> > > > BONUSFEATLEVELSTARTINTERVAL:3|2
> > > > in order for to give the players a feat at every odd level. It
> > > > however, that multiclassing breaks this. If I do only a single
> > > > it works like a charm. If I multiclass, it seems to give the
> > > > feat at every odd numbered level of each class, except the
> > >
> > > Yea, now that I look... based on how it's implemented, that
> > > expected... as to whether that's broken... that needs to be
> > > TM, please :)
> > Umm, not expected by me, unless the Monster level stuff is coming into
> > play, but that stuff is separate.
> It's not correct, hence the TM request, but the point is that the
> behavior matches the code (though that's buggy), whereas the 1|1 case
> doesn't even match the broken behavior I would expect