Re: Adding spellcaster ability in a template?
- --- In PCGenListFileHelp@yahoogroups.com, "taluroniscandar" <mhgj@...>
>I just noticed this so I thought I would mention it.
> --- In PCGenListFileHelp@yahoogroups.com, "Ken Coar" <coar@> wrote:
> > PCGen 5.12.1
> > I would like to have a template be able to confer a spellcasting
> > ability on a PC whether he has it already or not. For example, adding
> > the template to a fighter would give him the ability to cast arcane
> > spells at his CL.
> > In my custom template file, I've tried ADD:SPELLCASTER, BONUS:PCLEVEL,
> > BONUS:CASTERLEVEL, and I don't know what-all else -- but although
> > there's no complaint from PCGen, neither does it show up that he's
> > able to cast arcane spells.
> > Is this possible?
> AFAIK, no.
> The only way to add class-progression like spellcasting ability is
> within classes. Alot of pcgen-internal casting infomation can only be
> set inside a class definition. Spell stat, spell type and spell slot
> progression only work from a class.lst file.
> This is why the monster-casting progression (monsters that can "Cast
> spells as an Nth level Sorcerer" ex naga's) have monster class
> progressions (ex see rsrd_classes_monsters_specific.lst file)
> Not to say that you don't have some options that will work:
> You can -
> 1. use the SPELLS tag in a template to add a number of spell-like
> 2. setup a monster class progression similar to the above if you want
> to give actual level-based casting ability
> 3. .MOD the fighter class to add casting ability
> 4. create a fighter like class with casting ability and exchange
> fighter levels for it.
Epic Spellcasting is implemented in pcgen using method #2 and can give
you an example to work from.