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Re: Adding spellcaster ability in a template?

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  • taluroniscandar
    ... I just noticed this so I thought I would mention it. Epic Spellcasting is implemented in pcgen using method #2 and can give you an example to work from.
    Message 1 of 6 , Feb 3, 2008
      --- In PCGenListFileHelp@yahoogroups.com, "taluroniscandar" <mhgj@...>
      wrote:
      >
      > --- In PCGenListFileHelp@yahoogroups.com, "Ken Coar" <coar@> wrote:
      > >
      > > PCGen 5.12.1
      > >
      > > I would like to have a template be able to confer a spellcasting
      > > ability on a PC whether he has it already or not. For example, adding
      > > the template to a fighter would give him the ability to cast arcane
      > > spells at his CL.
      > >
      > > In my custom template file, I've tried ADD:SPELLCASTER, BONUS:PCLEVEL,
      > > BONUS:CASTERLEVEL, and I don't know what-all else -- but although
      > > there's no complaint from PCGen, neither does it show up that he's
      > > able to cast arcane spells.
      > >
      > > Is this possible?
      > >
      >
      > AFAIK, no.
      >
      > The only way to add class-progression like spellcasting ability is
      > within classes. Alot of pcgen-internal casting infomation can only be
      > set inside a class definition. Spell stat, spell type and spell slot
      > progression only work from a class.lst file.
      >
      > This is why the monster-casting progression (monsters that can "Cast
      > spells as an Nth level Sorcerer" ex naga's) have monster class
      > progressions (ex see rsrd_classes_monsters_specific.lst file)
      >
      > Not to say that you don't have some options that will work:
      > You can -
      > 1. use the SPELLS tag in a template to add a number of spell-like
      > abilities
      > 2. setup a monster class progression similar to the above if you want
      > to give actual level-based casting ability
      > 3. .MOD the fighter class to add casting ability
      > 4. create a fighter like class with casting ability and exchange
      > fighter levels for it.
      >

      I just noticed this so I thought I would mention it.
      Epic Spellcasting is implemented in pcgen using method #2 and can give
      you an example to work from.
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