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Re: [PCGenListFileHelp] Re: Starting Kit Questions

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  • Andrew Maitland
    ... Yeah, that looks good. Looks like you figured this one out. ... -- ~ Andrew Maitland (LegacyKing) ~ Admin Silverback, PCGen Board of Directors ~ Data
    Message 1 of 4 , Nov 24, 2007
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      Mark St. Thomas wrote:
      > --- In PCGenListFileHelp@yahoogroups.com, "joefrazierjr"
      > <jfrazierjr@...> wrote:
      >
      >> Kits seem to be rather limited for this type of thing.
      >>
      >>
      >>> Also, is it possible to specify the number of hit dice for an
      >>> advanced version of a creature? For example, the 12HD creature above
      >>> may normally have 8HD, but can advance to as many as 18HD. I want to
      >>> be able to set up different versions of the kit for different HD
      >>> levels. That way I can create a colony that has 1 with 18HD, 3 with
      >>> 15 HD, 7 with 12 HD, and 15 with 10 HD, and 25 with 8HD. BTW, the
      >>> creature would need to increase in size at the appropriate number of
      >>> hit dice.
      >>>
      >> I don't think you can do the above with kit's, but I fairly sure it
      >> can be done via templates. Create the base creature and as many
      >> templates as you need, then create each creature and apply the
      >> appropriate template.
      >>
      >> Note sure about the other items, but my initial thought would be no,
      >> especially the HP thing.
      >>
      >> Joe
      >>
      >>
      > I'm not sure that this will work but what I'm thinking of is a deals
      > with changing PCGen's preferences as well as creating templates and
      > kits. First create a template with the following:
      >
      > Set Hit Points <tab> VISIBLE:NO <tab> BONUS:HP|CURRENTMAX|x
      >
      > where x is a formula to set the number of hit points. Make sure to
      > keep in mind to set up the formula so its result is one less than
      > what you want. E.g. x could be TL*5, meaning the bonus hit points
      > would be +5. You can use any formula for what you need. Next go to
      > the preferences menu and set how PCGen calculates hit points. Use
      > the percentage method and set it to 1 percent. That should always
      > result in 1 hit point per level. So, combined with the bonus the hit
      > points per level would be 1+x. Now for the kits. In the kit you
      > should have the following:
      >
      > TEMPLATE:Set Hit Points
      >
      > That should do what you want, I think. [:-/]
      >
      Yeah, that looks good. Looks like you figured this one out.
      > P.S. Be sure to change the preferences back to where you want them
      > after creating the characters with the kits. Also, put the
      > preferences back to the percentage method whenever you level them up.
      >
      >
      >
      > [Non-text portions of this message have been removed]
      >
      >
      >
      >
      > Yahoo! Groups Links
      >
      >
      >
      >
      >

      --
      ~ Andrew Maitland (LegacyKing)
      ~ Admin Silverback, PCGen Board of Directors
      ~ Data Gibbon, Tracker Gibbon, Docs Lemur
      "Quick-Silverback Tracker Monkey"



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