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Re: [PCGenListFileHelp] Re: REMOVE:FEAT ADD:FEAT problem

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  • Andrew Maitland
    I think I understand... maybe after rereading this... 1 REMOVE:FEAT|TYPE.Rating would be fine... But if I m still not achieving your result let me know
    Message 1 of 11 , Nov 21, 2007
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      I think I understand... maybe after rereading this...

      1 <tab> REMOVE:FEAT|TYPE.Rating

      would be fine...

      But if I'm still not achieving your result let me know by private email.

      Mark St. Thomas wrote:
      > The only thing wrong with this method is that the previous class could
      > have already granted a feat of type Rating. Therefore level 1 MUST have
      > the REMOVE:FEAT tag and it would be unknown if the previous class would
      > have RatingFeat1 or RatingFeat2 except through a PRExxx.
      >
      > P.S. I have 27 feats which have the type Rating.
      >
      >
      > --- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland <drew0500@...>
      > wrote:
      >
      >> Ok, this is how I would do it
      >>
      >> Two Feats
      >>
      >> RatingFeat1 (Odd Levels)
      >> RatingFeat2 (Even Levels)
      >>
      >> Alternate the Feat ADDING the Rating Feat -
      >>
      >> 1 <tab> ADD:FEAT|1|RatingFeat1
      >> 2 <tab> REMOVE:FEAT|RatingFeat1 <tab> ADD:FEAT|1|RatingFeat2
      >> 3 <tab> REMOVE:FEAT|RatingFeat2
      >> Now, inside the RatingFeat1 and 2
      >>
      >> ADD:VFEAT|TYPE.Rating
      >>
      >> The reason I do VFEAT is if the granting feat is removed so will the
      >>
      > the
      >
      >> feat. If you just ADD:FEAT then it will stay and you're back square 1.
      >>
      >>
      >> BTW, Barak is correct, ADD:FEAT doesn't take a PRExxx tag. So, if you
      >> want to control those, use the PREFEAT:1,TYPE.Rating inside each feat,
      >> then the ADD:FEAT will fire, but no selections will be available and I
      >> don't think the chooser will fire.
      >>
      >> Mark St. Thomas wrote:
      >>
      >>> New problem: the feat being removed is not being added back to the
      >>> list of availaible choices. Remember the condition I previously
      >>> stated: each new level the PC can either keep the feat or replace it
      >>> with a new one.
      >>>
      >>>
      >>> --- In PCGenListFileHelp@yahoogroups.com, "Mark St. Thomas"
      >>> astromath@ wrote:
      >>>
      >>>
      >>>> The docs have REMOVE:FEAT(x,x)y. If it should be the other format,
      >>>>
      >>>>
      >>> then
      >>>
      >>>
      >>>> the docs need to be updated.
      >>>>
      >>>>
      >>>> --- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland
      >>>>
      >>>>
      >>> <drew0500@>
      >>>
      >>>
      >>>> wrote:
      >>>>
      >>>>
      >>>>> Ick, are we mix and matching versions?
      >>>>>
      >>>>> It should either be:
      >>>>> REMOVE:FEAT|TYPE.Rating|1 <tab> ADD:FEAT|TYPE.Rating
      >>>>>
      >>>>> OR
      >>>>>
      >>>>> REMOVE:FEAT(TYPE.Rating)1 <tab> ADD:FEAT(TYPE.Rating)1
      >>>>>
      >>>>> Sounds like something I'd want to use an ability category for...
      >>>>>
      >>>>> Mark St. Thomas wrote:
      >>>>>
      >>>>>
      >>>>>> This is happening in the prestige class file.
      >>>>>>
      >>>>>> Here's my code modified for this group:
      >>>>>>
      >>>>>> CLASS:LL ...
      >>>>>> CLASS:LL ...
      >>>>>> CLASS:LL ...
      >>>>>> 1 <tab> REMOVE:FEAT(TYPE.Rating)1|PREFEAT:1,TYPE=Rating <tab>
      >>>>>> ADD:FEAT|TYPE=Rating|!PREFEAT:1,TYPE=Rating
      >>>>>> 2 <tab> REMOVE:FEAT(TYPE.Rating)1 <tab> ADD:FEAT|TYPE=Rating
      >>>>>> 3 <tab> REMOVE:FEAT(TYPE.Rating)1 <tab> ADD:FEAT|TYPE=Rating
      >>>>>> 4 <tab> REMOVE:FEAT(TYPE.Rating)1 <tab> ADD:FEAT|TYPE=Rating
      >>>>>> 5 <tab> REMOVE:FEAT(TYPE.Rating)1 <tab> ADD:FEAT|2|TYPE=Rating
      >>>>>>
      >>>>>> What level 1 is supposed to do is to remove a feat of type
      >>>>>>
      >>>>>>
      >>> Rating if
      >>>
      >>>
      >>>>>> the previous class had a feat of that type and then add a new
      >>>>>>
      >>>>>>
      >>> one
      >>>
      >>>
      >>>> (or
      >>>>
      >>>>
      >>>>>> readd the old one). When testing the code, the ADD:FEAT is not
      >>>>>> working properly. The list box appears with the choices but it
      >>>>>> says "Number of selections remaing: 0" even before I make a
      >>>>>>
      >>>>>>
      >>> choice.
      >>>
      >>>
      >>>>>> These particular feats the PC can only have one of at any time
      >>>>>>
      >>>>>>
      >>>> unless
      >>>>
      >>>>
      >>>>>> exempted by a prestige special ability (which level 5 is
      >>>>>>
      >>>>>>
      >>> supposed to
      >>>
      >>>
      >>>>>> do). The PC is supposed to have a choice of keeping the his/her
      >>>>>> present feat or replacing it with a new one.
      >>>>>>
      >>>>>>
      >>>>>>
      >>>>>>
      >>>>>> Yahoo! Groups Links
      >>>>>>
      >>>>>>
      >>>>>>
      >>>>>>
      >>>>>>
      >>>>>>
      >>>>>>
      >>>>> --
      >>>>> ~ Andrew Maitland (LegacyKing)
      >>>>> ~ Admin Silverback, PCGen Board of Directors
      >>>>> ~ Data Gibbon, Tracker Gibbon, Docs Lemur
      >>>>> "Quick-Silverback Tracker Monkey"
      >>>>>
      >>>>>
      >>>>>
      >>>>> [Non-text portions of this message have been removed]
      >>>>>
      >>>>>
      >>>>>
      >>>
      >>>
      >>>
      >>> Yahoo! Groups Links
      >>>
      >>>
      >>>
      >>>
      >>>
      >>>
      >> --
      >> ~ Andrew Maitland (LegacyKing)
      >> ~ Admin Silverback, PCGen Board of Directors
      >> ~ Data Gibbon, Tracker Gibbon, Docs Lemur
      >> "Quick-Silverback Tracker Monkey"
      >>
      >>
      >>
      >> [Non-text portions of this message have been removed]
      >>
      >>
      >
      >
      >
      >
      > [Non-text portions of this message have been removed]
      >
      >
      >
      >
      > Yahoo! Groups Links
      >
      >
      >
      >
      >

      --
      ~ Andrew Maitland (LegacyKing)
      ~ Admin Silverback, PCGen Board of Directors
      ~ Data Gibbon, Tracker Gibbon, Docs Lemur
      "Quick-Silverback Tracker Monkey"



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