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Re: Adding damage to spells

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  • Tom Parker
    Well, we d really want to have the Spell Changes Aaron was tossing around a few months ago... then this would become more realistic, since at least the system
    Message 1 of 5 , Mar 21, 2007
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      Well, we'd really want to have the Spell Changes Aaron was tossing
      around a few months ago... then this would become more realistic,
      since at least the system would have standardized syntax for Damage...



      --- In PCGenListFileHelp@yahoogroups.com, "Tir Gwaith"
      <Tir.Gwaith@...> wrote:
      >
      > On 3/14/07, Martijn Verburg <martijnverburg@...> wrote:
      > > Hey Andrew <tosses over some bananas>,
      > >
      > > Thanks for confirming my thoughts and the hint, I've added that in and
      > > it seems to be keeping my player happy. Now off to try and code the
      > > other tricky feat (I'll probably post again soon).
      >
      > I made a bunch of mods to the Cure spells to accomodate my group's
      > cleric (adds two hp healed or some such). LOTS of mods. We don't
      > have a nice system for that, and with all the exceptions 3.0e and 3.5e
      > make, it won't really be that easy to implement.
      >
      > --
      > Tir Gwaith
      > PCGen LST Chimp
      >
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