Re: Adding damage to spells
- Well, we'd really want to have the Spell Changes Aaron was tossing
around a few months ago... then this would become more realistic,
since at least the system would have standardized syntax for Damage...
--- In PCGenListFileHelp@yahoogroups.com, "Tir Gwaith"
> On 3/14/07, Martijn Verburg <martijnverburg@...> wrote:
> > Hey Andrew <tosses over some bananas>,
> > Thanks for confirming my thoughts and the hint, I've added that in and
> > it seems to be keeping my player happy. Now off to try and code the
> > other tricky feat (I'll probably post again soon).
> I made a bunch of mods to the Cure spells to accomodate my group's
> cleric (adds two hp healed or some such). LOTS of mods. We don't
> have a nice system for that, and with all the exceptions 3.0e and 3.5e
> make, it won't really be that easy to implement.
> Tir Gwaith
> PCGen LST Chimp