Re: how to gain Hit Dice at particular levels?
- This is exactly what I was after, thanks Andriy!
I've then added a variable which I increment each time I add a Hitdie,
which I can then use in formulae to calculate base saves or natural
armor progressions from the Hit Dice total rather than the level.
The only thing I haven't worked out yet is how to change the levels at
which attributes are given.
--- In PCGenListFileHelp@yahoogroups.com, Andriy Sen <apsen@...> wrote:
> I've done like this:
> CLASS:Example Class HD:0 TYPE:Monster.PC ABB:EC LANGAUTO:Literacy
> CLASS:Example Class STARTSKILLPTS:2 CSKILL:Listen|Move
Silently|Spot|Survival LEVELSPERFEAT:4 MAXLEVEL:6 PRERACETYPE:Monstrous
> 1 HITDIE:8 FEATAUTO:Simple Weapon Proficiency
> 2 HITDIE:8 BONUS:STAT|STR|2 BONUS:STAT|WIS|2
> 3 BONUS:STAT|STR|2 BONUS:STAT|CON|2
> 4 HITDIE:8 BONUS:STAT|STR|2 BONUS:STAT|DEX|2 BONUS:FEAT|POOL|1
> 5 BONUS:STAT|STR|2 BONUS:STAT|CON|2
> 6 HITDIE:8 BONUS:WEAPONPROF=NatWeap|DAMAGESIZE|1 BONUS:STAT|STR|-8
> ----- Original Message -----
> From: "oggmosh" <oggmosh@...>
> To: <PCGenListFileHelp@yahoogroups.com>
> Sent: Tuesday, December 12, 2006 1:56 AM
> Subject: [PCGenListFileHelp] how to gain Hit Dice at particular levels?
> >I have a class I want to implement that doesn't gain a HD at every
> > level, but only at particular levels. Is there a way to do this? My
> > understanding of levels in PCGen is that they gain the stated HD every
> > level, so I doubt it's possible.
> > Also, another class that does a similar thing has an ability related
> > to its HD, not to its level (so a level 7 thingie with 4 HD can do
> > cast as a level 4). Would there be a way to do this?
> > Otherwise, is there a way to add some abilities half-way through a
> > level, or change the XP progression? IE, a way I could call my level 7
> > thingie with 4 HD a level 4, with 7 different abilities, with the XP
> > requirement of a level 7 elsewhere? (You have enough experience to get
> > the level 4.5 abilities now...)
> > I can't see this working in PCgen, but I thought I'd ask.