RE: [pcgen] PCGEN Missing Items?
- Sigh... this was to the wrong person... and the wrong list... it was
supposed to go to the list file one... I need sleep...
- Code Monkey Publishing Co-Founder (www.codemonkeypublishing.com)
- PCGen's #1 Evil Assistant
- PCGen Data & Doc Silverback
- Anyone with an IQ lower than that of mayonnaise should be "fixed" and
sent to special colonies so the rest of us don't have to deal with them
> -----Original Message-----to
> From: Mynex [mailto:mynex@...]
> Sent: Tuesday, February 04, 2003 2:07 PM
> To: firstname.lastname@example.org
> Subject: RE: [pcgen] PCGEN Missing Items?
> Sort of, but it's VERY ugly and not 100% working right....
> It's being looked into and revamped here shortly... some things need
> be hashed out still, but it shouldn't be too long a wait...
> -----Original Message-----
> From: Andy Knight [mailto:kofspain@...]
> Sent: Tuesday, February 04, 2003 2:06 PM
> To: pcgenhelp
> Subject: [PCGenListFileHelp] Weight and Height mod
> I'm working on some feats and templates that, among other
> things, influence weight and/or height. Is there a way to
> use WEIGHT in a calculation to determine a new WEIGHT (ditto
> Also, is there a way to raise or lower SIZE by one category.
> So that, say, SIZE.Mod:+1 would turn a halfling into a
> medium size creature or a human into a large?
- --- In PCGenListFileHelp@yahoogroups.com, "Mynex" <mynex@w...> wrote:
> Sigh... this was to the wrong person... and the wrong list... it
> supposed to go to the list file one... I need sleep...Sleep? What is this sleep that you speak of...
> - Code Monkey Publishing Co-Founder (www.codemonkeypublishing.com)
> - PCGen's #1 Evil Assistant
> - PCGen Data & Doc Silverback