Re: Please help create "Wolverine Claws"
- Hi everyone,
I think I found *part* of the problem...and I don't know if it's a
problem with PCGen or an error in my understanding of the rules.
It has to do with the buckler the character is wearing. According to
PCGen, if my character is wearing a buckler and has a "claw" equipped
in each hand, then it applies a -1 miscellaneous To Hit penalty to
all attacks (even the calculations for non-claw weapons).
I thought what was supposed to happen (and correct me if I'm wrong)
is that while wearing a buckler, a character is supposed to take a -1
To Hit penalty ONLY on two-handed weapons or weapons wielded solely
in the buckler arm, i.e., a weapon held by the hand of the non-
buckler arm should not suffer this penalty.
In addition, when using the buckler arm to wield a one-handed weapon
or as part of wielding a two-handed weapon, the buckler's AC bonus
doesn't apply. (However, my character has taken the Improved Buckler
Defense feat, which eliminates this restriction.)
PS: Even taking this into account, PCGen calculates the To Hit and
Damage bonus as one less than I expect. It's almost as if it's
treating the weapon as a +1 weapon, not +2, even though its
PPS: Would someone please translate the output sheet abbreviations
I understand the first 3, but not the last 3.
> -----Original Message-----That's true, but PCGen can't do this as it doesn't distinguish "arms" for
> I thought what was supposed to happen (and correct me if I'm
> wrong) is that while wearing a buckler, a character is
> supposed to take a -1 To Hit penalty ONLY on two-handed
> weapons or weapons wielded solely in the buckler arm, i.e., a
> weapon held by the hand of the non- buckler arm should not
> suffer this penalty.
You could change the BONUS on the buckler (from what you're saying I'm
assuming it's a simple BONUS:COMBAT|TOHIT| to be a
BONUS:COMBAT|TOHIT-SECONDARY and it should only apply to the offhand weapon
(or make it BONUS:COMBAT|TOHIT-PRIMARY| if you want it to affect your
primary arm). Doing this though throws it out of wack for two handed
- Thank you, Barak, for your thoughtful answer. I guess we'll just file
this in the "feature request" pile. I think that since this character
almost always fights with two weapons or a two-handed weapon, it's
best for me to just have the -1 apply to everything and remember that
my first attack sequence is +1 better To Hit.
Onward, does anyone have any idea why the weapon seems to be
calculated as a +1 weapon instead of a +2? (it's one less on To Hit
and 1 less on Damage bonus than expected...) Just to review, my
current LST file defines them as:
Wolverine Claws PROFICIENCY:Wolverine Claws DAMAGE:1d8
EQMOD:STAR_METAL|MWORKW|PLUS2W CRITRANGE:3 CRITMULT:x2
g SPROP:+2 additional vs. evil creatures SIZE:M WIELD:Light
SPROP:Can crit undead SPROP:Good aligned SPROP:Against
Negative Energy Plane creatures or undead it does double damage (and
X3 on a crit instead of X2)
And would someone please translate those
Many, many thanks,
> -----Original Message-----Two Weapon Primary (Offhand Weapon is Heavy)
> 2W-P-(OL)Two Weapon Primary (Offhand Weapon is Light)
> 2W-OHTwo Weapon Offhand