Re: equipment slots
> --- In PCGenListFileHelp@yahoogroups.com, Truth <geeknz@> wrote:
> > On 5/17/06, Paul W. King <paulking.rhochi@> wrote:
> > > >> RPG Objects has just released Legends of Sorcery: Gems. In
> > > >> book, they have rules to put gems in equipment sockets to
> > > >> their abilties (similar to how Diablo works). Is there a
> method to
> > > >> currently allow this, or do I need to move this discussion
> over to
> > > >> Experimental?
> > > >
> > > > Can't you code them as EQMODs?
> > >
> > > Let me give an example, so you have a fuller picture of what
> > > talking about. I think its complicated, but I may be thinkingto
> > > hard. :Dweapon
> > >
> > > Agate
> > > Weapon: Poison dealing 1d6 Str damage
> > > Jewelry: +1 Luck bonus to saving throws
> > > Armor: If wearer attacked, make save or be poisoned as per
> > > Clothing: +1 enhancement bonus to saving throws--- In PCGenListFileHelp@yahoogroups.com, "Jason Horner"
> > > Wand/Staff/Rod: CMW, CLW or CMW (depends on value of gem)
> > > As spell component: +1 enhancement bonus to casting checks for
> > > healing and curative spells.
> > You could do this as an EQMOD for each type of item ... Possibly
> > ideal for you, but it would work.
> It would be great if EQMOD would take PRExxx tags -- then the gemto
> socketing issue would be easier, so then you could do things like:
> EQMOD:Keen|PRETYPE:Weapon EQMOD:
> Implementing items that increased in power as you level up would
> also be easier to do:
> The only thing missing for the gem socketing would be the ability
> equip the gem on the item.Couldn't you simply make the item a container able to hold 1 gem?