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Re: equipment slots

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  • hharden71
    ... I m ... to ... weapon ... to ... Couldn t you simply make the item a container able to hold 1 gem?
    Message 1 of 8 , May 19, 2006
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      >
      > --- In PCGenListFileHelp@yahoogroups.com, Truth <geeknz@> wrote:
      > >
      > > On 5/17/06, Paul W. King <paulking.rhochi@> wrote:
      > > > >> RPG Objects has just released Legends of Sorcery: Gems. In
      > this
      > > > >> book, they have rules to put gems in equipment sockets to
      > enhance
      > > > >> their abilties (similar to how Diablo works). Is there a
      > method to
      > > > >> currently allow this, or do I need to move this discussion
      > over to
      > > > >> Experimental?
      > > > >
      > > > > Can't you code them as EQMODs?
      > > >
      > > > Let me give an example, so you have a fuller picture of what
      I'm
      > > > talking about. I think its complicated, but I may be thinking
      to
      > > > hard. :D
      > > >
      > > > Agate
      > > > Weapon: Poison dealing 1d6 Str damage
      > > > Jewelry: +1 Luck bonus to saving throws
      > > > Armor: If wearer attacked, make save or be poisoned as per
      weapon
      > > > Clothing: +1 enhancement bonus to saving throws
      > > > Wand/Staff/Rod: CMW, CLW or CMW (depends on value of gem)
      > > > As spell component: +1 enhancement bonus to casting checks for
      > > > healing and curative spells.
      > >
      > > You could do this as an EQMOD for each type of item ... Possibly
      > not
      > > ideal for you, but it would work.
      >
      --- In PCGenListFileHelp@yahoogroups.com, "Jason Horner"
      <jlhorner1974@...> wrote:

      > It would be great if EQMOD would take PRExxx tags -- then the gem
      > socketing issue would be easier, so then you could do things like:
      >
      > EQMOD:Keen|PRETYPE:Weapon EQMOD:
      >
      > Implementing items that increased in power as you level up would
      > also be easier to do:
      >
      > EQMOD:Holy|PRECLASS:1,Paladin=5
      > EQMOD:Flaming|PRELEVEL:12
      >
      > The only thing missing for the gem socketing would be the ability
      to
      > equip the gem on the item.
      >
      Couldn't you simply make the item a container able to hold 1 gem?
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