Re: Feat Behaving Badly
- Thank you - that was a denite "duh" on my part. I looked at
everything else but that.
--- In PCGenListFileHelp@yahoogroups.com, Barak <barak@...> wrote:
> > -----Original Message-----
> > Okay, here is a feat I've coded. It works fine when you put it
> > AuraLevel is set in the Class file. When I reopen the
> > character, the SA shows up with <undefined> where the %CHOICE
> > is. What do I have to do to keep the choice?
> > Aura of Faith
> > TYPE:ClassFeature.Extraordinary VISIBLE:NO
> > SA:Aura of Faith (Ex) Power of the %CHOICE aura is %
> > DEFINE:AuraLevel|0
> > CHOOSE:Lawful|Good
> Assuming you didn't just leave it out when posting, you're missing
> which tells the program to store the choice for future reference.
> (CHOOSE requuires MULT:YES).