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Re: Feat Behaving Badly

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  • Shelley
    Thank you - that was a denite duh on my part. I looked at everything else but that. ... on. ... MULT:YES
    Message 1 of 4 , Feb 14, 2006
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      Thank you - that was a denite "duh" on my part. I looked at
      everything else but that.

      --- In PCGenListFileHelp@yahoogroups.com, Barak <barak@...> wrote:
      >
      > > -----Original Message-----
      >
      > > Okay, here is a feat I've coded. It works fine when you put it
      on.
      > > AuraLevel is set in the Class file. When I reopen the
      > > character, the SA shows up with <undefined> where the %CHOICE
      > > is. What do I have to do to keep the choice?
      > >
      > > Aura of Faith
      > > TYPE:ClassFeature.Extraordinary VISIBLE:NO
      > > SA:Aura of Faith (Ex) Power of the %CHOICE aura is %
      |AuraLevel
      > > DEFINE:AuraLevel|0
      > > CHOOSE:Lawful|Good
      >
      > Assuming you didn't just leave it out when posting, you're missing
      MULT:YES
      > which tells the program to store the choice for future reference.
      >
      > (CHOOSE requuires MULT:YES).
      >
      > Barak
      >
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