Re: Hit Die as a Formula?
- --- In PCGenListFileHelp@yahoogroups.com, "Paul W. King"
>I was reading through the docs and thinking it might be doable using a
> I think its possible, but it'll probably be *very* ugly. I know that
> CMP has implemented Savave Species style monster classes with HD that
> don't implement with every level. However, I'm not sure how to do what
> you're talking about.
> Paul W. King
> OGL/PL/TM Chimp, Data Gibbon
roll statement, then a .MOD to the HD at each level increase. Ugly,
and probably not what I want even if it works (questionable) but worth
investigating, I think.
I might just stick with 'User Entered Hit Points' :)
- On 1/5/06 2:42 PM, "Celondon" <fgrubb@...> wrote:
> I was reading through the docs and thinking it might be doable using aNope, roll() is only useful in places where the number is generated once and
> roll statement, then a .MOD to the HD at each level increase. Ugly,
> and probably not what I want even if it works (questionable) but worth
> investigating, I think.
never re-evaluated (mostly in kits). In classes, races and most other
objects the formulas are re-evaluated each time changes are made in the GUI
(or something along those lines). So even if HD took a JEP formula (and I
don't think it does) you would get a different result every time you looked
This is the kind of thing I would just do with real dice and adjust the hit
points manually, there's a button in the summary tab which gives you access
to the hit point rolls.
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback