400Re: PcGScry: feature request 2
- Apr 16 5:34 AMI see the software and it seems to work good (i made it crash working
on the gold pieces page but probably it was some "internationalization
of the dot separator of numbers issue" (there in italy we use ",").
However: I see that saving and loading different pcs is enough fast,
however, the "instance" work have to be done...
A static pc is good for me, but an istance have some other variables
that should be added... now... there are two ways of doing this...
adding the few variables (for example the total initiative as sum of
the actual and the rolled) and use the work as-it-is now. Saving and
loading and creating a character for every monster...
In this case the only thing that have to be done is ordering them by
initiative roll, on the load character scroll box (this can be done in
various "dirty" ways.
So as a master, i see them in order, load them, and switch at every
turn with each one editing the frontal data (hp, charges (that can be
used for arrows as well) and other stuff).
2) adding a new class (the instance of a character that can be use to
generate monsters) and adding a new section (the page that allows me
to load the frontal data in an easyer way).
The easyer way could be the thing that i explained in the other
post... a menu that have all istances in a big tab (like the scrollbar
you already did at the bottom of the screen) and make the user load
the data in a small "frontal important data" section that is placed on
the remaining space of the window.
My doubts about that is the memory necessary to open everything... so,
maybe, the point 2) is better cause a lighter class can be useful with
20-30 datasheets to open... the data can be loaded from the various
xml and can create a NEW xml with only the frontal data that is useful
for a master... adding and removing monsters should be easy cause they
can be generated on the click from pre-created npc data sheets.
3) a roll dye section have to be done too ;) (that is easy and the
menus on the bottom bar of the software are so useful in this task)
Tell me what you think about it...
However: passing to java now shouldn't be a good thing, your (and of
course the previous already done work) are good and doing all again
could be heavy. It can be considered a future step...
I don't think that a notebook is good in D&D sessions, a palm for me
is a good compromise between paper and easy life for a D&D master.
Actually, palms are always more diffuse so doing that work should be
more useful than the work that the previous creator did 5 (awesome)
My only doubts are between the "java" thing and the evolution that
palms are doing. I guess if the famouse iPhone will be able to use a
binary done in .net with visual basic... iPhone will be a great Pocket
PC "killer" and I'm not an expert of that things.
Make me know what you think about the two ways of doing what i need,
and tell me if you are interested in working toghether.
Maybe Wizard will be interested in a work like that too, what you
think about it? ;)
p.s. the sources are under the gpl licence right? you inherited the
code with that licence on it right?
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