Re: Dave's Campaign
- Well I went to Atlanta and played in the finale, I played Daermon,
the younger brother of Daves character Andrew. The party found the
gate they were looking for and the bad guys were there, an undead
dude who was a monk/assassin, a flying wizard and an anti-paladin
plus 10 cannon fodder dudes. Then on round four the demon prince of
some level of hell popped up out of the gate.
My character was a 9th level thief/ 1st level ranger with a potion
of spider climb, a +3 dagger, a +2 rapier and a +1 suit of studded
leather, Daves dude, a paladin, had a +5 defender, a holy pegasus
warhorse and some kind of platemail that made him AC 30 or so.
So the undead monk/assassin dude was immune to my sneak attack
because he was undead, the wizard was flying so I couldn't reach him
and the anti-paladin had on armor of... something that made him
immune to sneak attack damage bonuses, I managed to hit him once for
a big bad 1d6+4 damage. I also managed to hit a minion twice and
since he had been hit by two fireballs already it dropped him, the
other four rounds of combat I was moving towards opponents or missed
badly. At the begining of my last round I failed a saving throw
versus fear from the demon prince and had to run away for 15 rounds.
So after the failed save I headed back to Augusta because the other
seven rounds of combat had taken from 2PM until 7PM to resolve and I
had not slept the night before and I really wanted a cigarette.
The regular players all knew the bad guys by name and were very
excited and were having a good time and they all kicked ass. After
noticing how powerful the rest of the party was I wasn't really
surprised the guy who normally plays the thief/ranger quit. The other
players were friendly enough and worked together and luckily one of
the players constantly corrected the DM and other players quoting
rules throughout the session. I learned that you must be careful when
you say the word 'flank' and that it was a waste of time to do a
sneak attack from the side of an opponent, the rules about delaying
your actions and that you can take a five foot maneuver away from
five opponents who have you surrounded without incuring an attack of
opportunity. Other than the rules guy, I had a good time and a lot of
laughs, plus Digger was there and we hung out for an hour or so
before the climatic battle.
- --- David Loftin <dloftin@...> wrote:
> During a small town celebration exactly three daysWhen Daermon hears of this portent he sets his half
> to the hour of the
> closing of the gate and during a small celebration
> of that event, the
> royal high priest of Heronieus is speaking to a
> group of potential
> converts and suddenly grows quite pale with fast
> drops of cold sweat
> appearing on his forehead. He suddenly falls to the
> ground, many
> standing away as other rush to aid him. Lying
> completely motionless and
> with eyes shut as if asleep the priest shouts as if
> from a stone giant's
> voice. "Not long after the eclipse of the two great
> moon signs in the
> mid spring will occur a great loss. But two great
> forces will help in
> mysterious ways and from all sides. By land and by
> sea will they come.
> For several nights the earth will shake, in the late
> spring, two great
> upheavals in succession will tear at the mother's
> heart. War will be
> aroused yet again by two men, valiant in combat.
> One, whom neither
> plague nor sword could kill, will die on a hilltop,
> struck from the sky,
> never to rise again. A great mourning will occur and
> the abbot's heart
> will be broken as he sees the people, ruined by the
> great storm, trying
> to hold the reef that should be avoided.
> Then will the withered terrible hand reach down to
> make his claim."
> After this the priest does not rise again for
> several hours. When he
> does he remembers nothing.
drunk ale aside and steps outside and contemplates the
night sky. It looked so much clearer in his recent
travels in the wilderness, he felt more at home there
and often thought his travels would never end. He idly
thought to himself during the past few days of
celebration that each day he stayed here he grew
weaker and each day his enemies grew stronger. All
this finery and hoopla of being home again made him
feel alienated and that was the reason he was drinking
in the run down dockside tavern. His brother, Andrew,
had found his place on the throne and he was happy for
him but he was not content to stand forever in his
shadow, this prophesy would be his reason for
travelling again. The feel of the early morning salt
laden breeze made him yearn for places unsettled by
man across the sea.
"its not easy making friends when you're a cannibal"
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- Interesting Doppleganger.
What kits (or whatever the 3rd edition equivalent is) are there for
sea travelers? I would assume pirate. Swashbuckler? What's the
latest list? Anything cool or interesting about sea faring skills
and/or feats out of curiosity?
remember, Rubies give Good Luck
- In the book for fighters and monks they have a silly prestige class
called the dread pirate, a blatant rip-off of the movie Princess
Bride, the dread pirate Roberts. I was thinking of taking the shadow
dancer prestige class, its in the DMG and it reminds me of some kind
of BeeGees song, Disco forever!!! (just in case you were wondering
I'm not really a disco fan). The Daermon character is a ninth level
thief and a first level ranger, just so you know.
--- In Maps_Gods_Stories@y..., "diggerariel" <splunk@t...> wrote:
> Interesting Doppleganger.
> What kits (or whatever the 3rd edition equivalent is) are there for
> sea travelers? I would assume pirate. Swashbuckler? What's the
> latest list? Anything cool or interesting about sea faring skills
> and/or feats out of curiosity?
> remember, Rubies give Good Luck