Half-Ogre Artificers for Pathfinder
- Half-Ogres, Ratkin and Saurians
Artificer, Priest, Shaman and Witch Hunter
--- In Maps_Gods_Stories@yahoogroups.com, "dirtkami" <I_ATE_BREAKFAST@...> wrote:
> Some slightly modified stuff from the Underdark Adventure Guide
> Moon Fungus Infection - After a week the infected loses a point of
> Constitution and can absorb oxygen through their skin while under water
> effectively enough to avoid drowning. Infected take 1 point of damage
> per minute soaking in salt water or in direct sunlight and after 1 hour
> constant exposure the infection is gone but the con loss is permanent.
> After a month its permanent and the infected loses another point of con,
> weight drops in half and they are immune to critical hits and sneak
> attacks. Each month thereafter the infected loses 10' off their base
> speed, when it reaches 0 they become a humanoid shaped shrieker
> <http://www.d20srd.org/srd/monsters/fungus.htm#shrieker> .
> Arcane Limbs
> Making an arcane limb requires craft (engineering) and casting both the
> animate object and permanency spell. Time to create is 1 week per DC.
> Hand (craft DC 25)
> 1d4 damage if medium sized, provokes attack of opportunity, recipients
> normal strength
> 5,000 gp steel, 12 hardness, 30 hp
> 10,000 gp mithril, 15 hardness, 30 hp, DC +2 unless craftsman is a dwarf
> 15,000 gp adamantite, 20 hardness, 40 hp, DC +3 unless craftsman is a
> Arm (craft DC 30)
> 1d4 damage if medium sized, considered armed, strength 10
> 10,000 gp steel, 12 hardness, 60 hp
> 20,000 gp mithril, 15 hardness, 60 hp, DC +3 unless craftsman is a dwarf
> 30,000 gp adamantite, 20 hardness, 80 hp, DC +5 unless craftsman is a
> Stronger arms can be made up to a 20 strength, +1,000 gp and +1 DC of
> craft check per +1 of strength over 10.
> Over-sized arms can be made for double the cost and +5 to the DC. Max
> strength is 30, can use a two-handed weapon with that one arm and adds
> 50% to the hit points of the limb.
> Master Smith
> Master Armorsmiths can make masterwork armor that has a +2 to the max
> dex bonus.
> Master Weaponsmiths can make masterwork serrated weapons that increase
> the crit modifer one step, -1 to hardness and -25% to hit points.
> Masterful Masterwork items cost 1,000 gp for a weapon or 500 gp for a
> suit of armor or a shield and have a Craft (armorsmith or weaponsmith)
> DC of 30.