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Half-Ogre Artificers for Pathfinder

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  • dirtkami
    Half-Ogres, Ratkin and Saurians Artificer, Priest, Shaman and Witch Hunter
    Message 1 of 3 , Oct 5, 2010
      Half-Ogres, Ratkin and Saurians 

      Artificer, Priest, Shaman and Witch Hunter 


      --- In Maps_Gods_Stories@yahoogroups.com, "dirtkami" <I_ATE_BREAKFAST@...> wrote:
      >
      > Some slightly modified stuff from the Underdark Adventure Guide
      >
      >
      > Moon Fungus Infection - After a week the infected loses a point of
      > Constitution and can absorb oxygen through their skin while under water
      > effectively enough to avoid drowning. Infected take 1 point of damage
      > per minute soaking in salt water or in direct sunlight and after 1 hour
      > constant exposure the infection is gone but the con loss is permanent.
      > After a month its permanent and the infected loses another point of con,
      > weight drops in half and they are immune to critical hits and sneak
      > attacks. Each month thereafter the infected loses 10' off their base
      > speed, when it reaches 0 they become a humanoid shaped shrieker
      > <http://www.d20srd.org/srd/monsters/fungus.htm#shrieker> .
      >
      > Arcane Limbs
      > Making an arcane limb requires craft (engineering) and casting both the
      > animate object and permanency spell. Time to create is 1 week per DC.
      >
      > Hand (craft DC 25)
      > 1d4 damage if medium sized, provokes attack of opportunity, recipients
      > normal strength
      > 5,000 gp steel, 12 hardness, 30 hp
      > 10,000 gp mithril, 15 hardness, 30 hp, DC +2 unless craftsman is a dwarf
      > 15,000 gp adamantite, 20 hardness, 40 hp, DC +3 unless craftsman is a
      > drow
      >
      > Arm (craft DC 30)
      > 1d4 damage if medium sized, considered armed, strength 10
      > 10,000 gp steel, 12 hardness, 60 hp
      > 20,000 gp mithril, 15 hardness, 60 hp, DC +3 unless craftsman is a dwarf
      > 30,000 gp adamantite, 20 hardness, 80 hp, DC +5 unless craftsman is a
      > drow
      >
      > Stronger arms can be made up to a 20 strength, +1,000 gp and +1 DC of
      > craft check per +1 of strength over 10.
      > Over-sized arms can be made for double the cost and +5 to the DC. Max
      > strength is 30, can use a two-handed weapon with that one arm and adds
      > 50% to the hit points of the limb.
      >
      > Master Smith
      > Master Armorsmiths can make masterwork armor that has a +2 to the max
      > dex bonus.
      > Master Weaponsmiths can make masterwork serrated weapons that increase
      > the crit modifer one step, -1 to hardness and -25% to hit points.
      > Masterful Masterwork items cost 1,000 gp for a weapon or 500 gp for a
      > suit of armor or a shield and have a Craft (armorsmith or weaponsmith)
      > DC of 30.
      >
    • i_ate_breakfast
      pirate ninja map http://imgur.com/gallery/jmOG1ku/new http://imgur.com/gallery/jmOG1ku/new pirate ninja map http://imgur.com/gallery/jmOG1ku/new map for ninja
      Message 2 of 3 , Jan 30, 2016
        pirate ninja map

         

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