Loading ...
Sorry, an error occurred while loading the content.

Planet of the Apes (Pathfinder)

Expand Messages
  • dirtkami
    Applied the Manimal Template to some apes. Could be used for a stone age setting as
    Message 1 of 1 , Apr 4, 2010
    • 0 Attachment
      Applied the Manimal Template to some apes.
      Could be used for a stone age setting as well as standard fantasy, also could replace montrous humanoid hit dice with class levels.
      Give the gorilla a suit of half-plate and a great sword with three levels of fighter, lol.

      In the Planet of the Apes book the apes have their own language and the society is divided between the violent gorillas, the pedantic and conservative orangutans, and the intellectual chimpanzees. The apes wear clothing except that they wear gloves instead of shoes on their prehensile feet.

      Ape Man (Gorilla)
      CR 4

      XP 800
      N Large montrous humanoid
      Init +2; Senses darkvision 60, low-light vision, scent; Perception +8
       DEFENSE
      AC 14, touch 11, flat-footed 12; (+2 Dex, +3 natural, –1 size)
      hp 26 (3d10+6)
      Fort +7, Ref +5, Will +4
       OFFENSE
      Speed 30 ft., climb 30 ft.
      Melee 2 slams +11 (1d6+10)
      Space 10 ft.; Reach 10 ft.
       STATISTICS
      Str 27, Dex 15, Con 14, Int 10, Wis 12, Cha 9
      Base Atk +3; CMB +12; CMD 24
      Feats Great Fortitude, Skill Focus (Perception)
      Skills Acrobatics +6, Climb +20, Perception +8, Survival +7
      ECOLOGY
      Environment warm forests
      Organization solitary, pair, or troop (3–12)
      Treasure none
      Animal Blood (Ex): A manimal counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.
      An adult male ape man is 8 feet tall and can weigh as much as 400 pounds. While generally shy and peaceful creatures when left to their own business, ape men are territorial and become highly aggressive when provoked.

      Ape Man (Chimpanzee)     CR 2

      XP 400
      N Medium montrous humanoid
      Init +2; Senses darkvision 60', low-light vision, scent; Perception +8
       DEFENSE
      AC 15, touch 14, flat-footed 11; (+4 Dex, +1 natural)
      hp 20 (3d10)
      Fort +5, Ref +7, Will +4
       OFFENSE
      Speed 30 ft., climb 30 ft.
      Melee 2 slams +9 (1d4+7)
      Space 10 ft.; Reach 10 ft.
       STATISTICS
      Str 24, Dex 19, Con 10, Int 10, Wis 12, Cha 9
      Base Atk +3; CMB +10; CMD 24
      Feats Great Fortitude, Skill Focus (Perception)
      Skills Acrobatics +8, Climb +19, Perception +8, Survival +7
      ECOLOGY
      Environment warm forests
      Organization solitary, pair, or troop (3–12)
      Treasure none
      Animal Blood (Ex): A manimal counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.

      Ape Man (Orangutan)     CR 2

      XP 400
      N Medium montrous humanoid
      Init +2; Senses darvision 60', low-light vision, scent; Perception +8
       DEFENSE
      AC 15, touch 14, flat-footed 11; (+4 Dex, +1 natural)
      hp 13 (3d10)
      Fort +5, Ref +7, Will +2
       OFFENSE
      Speed 30 ft., climb 30 ft.
      Melee 2 slams +9 (1d4+7)
      Space 10 ft.; Reach 10 ft.
       STATISTICS
      Str 25, Dex 19, Con 10, Int 10, Wis 12, Cha 9
      Base Atk +3; CMB +10; CMD 24
      Feats Great Fortitude, Skill Focus (Perception)
      Skills Acrobatics +8, Climb +19, Perception +8, Survival +7
      ECOLOGY
      Environment warm forests
      Organization solitary, pair, or troop (3–12)
      Treasure none
      Animal Blood (Ex): A manimal counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.



    Your message has been successfully submitted and would be delivered to recipients shortly.