World Creation (cities, towns, villages)
- When creating worlds I tend to bog down on creating villages, towns and cities. I read once about rolling stats like for a character but for a city.
STR - size
DEX - city guard, walls, laws
CON - disease, food storage, sturdy or crumbling buildings
INT - schools and colleges (wizard, fighter, bard, craftsmen, professions, etc), sages
WIS - favor of the gods
CHA - politics and/or appearance ???
roll 4d6-4 for each stat
0 Farm, Outpost, Way Station or Tower
1 - 10 Village or Fort
11 - 16 Town
17 - 18 City-State (within a few days travel will be 1d6-2 towns and 1d6+4 villages)
19 Metropolis (within a few days travel will be 1d6-2 towns and 1d6+4 villages)
20 Megalopolis (within a few days travel will be 1d4 towns and 1d8+4 villages)
0 no militia, no guards, no army, nothing.
1 - 5 poorly equipped militia (1-5% of population).
6 - 14 militia or watchmen (6-10% of population).
15 - 17 watchmen and militia (each is equal to 11-15% of population).
18 - 19 well equipped soldiers (equal to 16-19% of population).
20 all soldiers are at least 2nd level fighters (equal to 20% of population).
0 Uninhabited Ruins, possibly cursed or perhaps some other hidden horrible thing sleeps away the centuries here.
1 - 3 Ruins and monster lair, undead or bandit camp.
4 - 5 Falling apart, famine and disease are rampant, even rats are rare.
6 - 8 Run down, diseased beggars and rat kebabs are common.
9 - 14 PH prices for food.
15 - 16 Buildings and walls are always kept in good repair, no beggars to be seen.
17 - 18 Streets are kept clean, plus 3/4 prices for food, healing spells and potions.
19 Once a week feast night in temples (free food and cure light wounds spells until they run out).
20 Every night is feast night at temples and wandering clerics cure diseases.
0 - 5 No schools, arcane users are despised and burnt at the stake.
6 - 14 A guild or two for a profession or craftsman trade.
15 - 17 Several guilds and a Wizard School.
18 - 19 University and several rival Wizard Schools.
20 University and several rival Wizard Schools, plus a Bardic College.
0 Cursed by the gods, divine magic dead zone.
1 - 3 Cursed by the gods.
4 - 14 Average.
15 - 17 Liked by the gods.
18 - 19 Favored by the gods.
20 A demi-god or two resides here.
CHA - ???
0 At war with or hated by neighbors
1 - 5 ???
6 - 14 ???
15 - 17 ??? Large Merchant Guild Headquarters or powerful noble family
18 - 19 Capital of surrounding area or beautiful city
20 Jaw-Dropping architecture
5 Desert (Sand or Rocky)
11-20 Trail/Dirt Road/Cobblestone Road
21-88 No feature
89-97 Animal or Monster Lair
- Some dudes over at Barroks Tower had some useful ideas
1 - 5 ??? = Bastard town/city, nobody really likes this place.
6 - 14 ??? = 1 hero came out of this place... a looooooong time ago.
--- In Maps_Gods_Stories@yahoogroups.com, Scott Plunk <plunkscott@...> wrote:
> I like this idea a lot. Easy to understand..... random..... and unique.
> > CHA - ???
> > 0 At war with or hated by neighbors
> > 1 - 5 ???
> > 6 - 14 ???
> > 15 - 17 ??? Large Merchant Guild Headquarters or powerful noble family
> > 18 - 19 Capital of surrounding area or beautiful city
> > 20 Jaw-Dropping architecture