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1600Arctic Musings

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  • dirtkami
    May 14, 2012
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      The town of North is carved into a hill beneath the ruins of an ancient city next to the Slager River. Under the town is a series of ancient catacombs where the honored dead of a race of bird men were interred long ago. Tengu pilgrims visit each year.

      The majority of the citizens live and work underground only a small village sits atop the hill amidst the ruins of the ancient city.
      In the evening when the sun is sinking low, the fog rolls in from the river and madmen begin screaming. Something hunts the surface ruins of North at night and only strangers and fools go into the streets at night.

      North (ruined city)
      LN Small Town
      Corruption -2; Crime +0; Economy -4; Law -6; Lore -2; Society +0
      Qualities: holy site, insular, notorious
      Danger +30; Disadvantages hunted
      Demographics
      Government: Council of 6 family elders
      Population 500 (300 nocturnal elves, 50 nocturnal gnomes, 100 arctic humans, 50 of other various races)
      Notable NPCs
      Duskwing family elder Dart Duskwing (LN male nocturnal elf rogue 8)
      Burntfeather family elder Ill Burntfeather (LN male nocturnal elf rogue 7)
      Nightskulk family elder Uncle Tongue-eater (CE male nocturnal elf bard 6)
      Marketplace
      Base Value 1,100 gp; Purchase Limit 7,500 gp; Spellcasting 6th
      Minor Items all available; Medium Items 1; Major Items 0


      North Folk

      Table 1 Race (1d20)

      1-2    Arctic Halfling (Table 2)
      3-4    Arctic Dwarf (Table 2)
      5-10  Arctic Human (Table 2)
      11-13 Nocturnal Gnome (Table 2)
      14-16 Nocturnal Elf (Table 2)
      15-17 Neanderthal (Table 2)
      18-19 Xeph (Table 2)
      20     Gillman (Table 2)

      Table 2 Occupation (1d20)

      1-3 Pilgrim (Table 4)
      4 Farmer (Table 4)
      5 Merchant (Table 4)
      6 Hunter (Table 4)
      7 Carpenter/Builder (Table 4)
      8-12 Reindeer Herdsman or Miner (Table 4)
      13 Food seller (Table 4)
      14 Animal handler (Table 4)
      15 Garment maker (Table 4)
      16 Weapon maker/seller (Table 4)
      17 Cook (Table 4)
      18 Jeweler (Table 4)
      19 Guard (Table 4)
      20 Character class (Table 3)

      Table 3 Character Class (1d20)

      1-2 Barbarian (Table 4)
      3-7 Fighter (Table 4)
      8-10 Ranger (Table 4)
      11 Druid (Table 4)
      12-14 Psion (Table 4)
      15-16 Cleric (Table 4)
      17 Sorcerer (Table 4)
      18 Wizard (Table 4)
      19-20 Rogue (Table 4)

      Table 4 NPC Motivation/Action (d%)

      01-03 Wants to buy something
      04-06 Wants to sell something
      07 Pursuing someone/thing
      08 Being pursued
      09-11 Needs information
      12-13 Lost
      14 Bad intentions
      15-16 Asks for help
      17-19 Wants to be hired
      20-21 Wants to hire someone
      22 Involved in a fight
      23-26 Idle conversation
      27 Mistaken identity
      28-29 Wants PCs opinion on some issue
      30-31 Opinionated comments
      32-33 Rude comments
      34-37 Curiosity
      38-39 Unexplained interest
      40-43 Eating
      44-47 Drinking
      48-49 Hates a character class (Table 3)
      50-52 Hates a race (Table 1)
      53-56 Practicing a skill
      57-61 Accidentally bumps into PCs
      62-64 Crowd forces NPC and PCs together
      65-66 Asks for a favor
      67-69 Drunk
      70-72 Wants PCs to settle dispute
      73-75 Loud argument
      76-77 Being chased/attacked by non-monstrous animal (cat, dog)
      78-80 Knocked over by someone else
      81-83 Sleeping in inappropriate place
      84-86 Being hassled by guards
      87-89 Looking for lost item
      90-93 Doing job
      94-96 Compliments PC for some reason
      97-99 Having pocket picked
      00 Attacks PC for no apparent reason


      Notable Places
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      6.

      North ruins at night CR 6
      d% / Encounter / Avg. CR / Page

      1–4 an angry penguin 
      5–8 
      9–16  2d4 ratfolk
      17–24  2d6 tengu pilgrims
      25–28 2d6 cultists
      29–76 1d6 citizens /CR varies (see the tables above)
      77–84 1d6 wights /CR 6 pg 276 
      85–86 
      87–92 
      93–94 
      95–96 
      97–98 ancient citizen of the original city / CR 9
      99–100  1 caller in darkness / CR 9

      --- dirtkami wrote:
      >
      > Finally found a random eskimo town generator
      >
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