Re: Lots of new LR2 materials
- View SourceAmazing. Keep up the awesome work.
--- In LodeRunner@yahoogroups.com, Anthony Kozar <mailing-lists-1001@...> wrote:
> Greetings Lode Runner fans!
> All during January, I have been working on a number of new and updated
> resources for the game Lode Runner 2. I am very pleased to finally be able
> to share them all with you! The new LR2 materials are on my web site at
> New stuff includes:
> Maze level sets C & D
> LR2 Level Generators 1.3
> PRX Utilities software
> LR2 Image and Audio Extractors (by Toastline)
> LR2 technical documentation (by Toastline and myself)
> Maze level sets C & D include 100 new random, computer-generated levels made
> with the latest version of my program Maze Generator.
> Version 1.3 of Maze Generator adds the ability to create levels in multiple
> worlds with 9 different styles (combinations of bricks).
> The PRX Utilities includes two new programs: one that lists the contents of
> a PRX file and another that can extract all of the resources or just the
> ones you want. (LR2 stores all of its game data in PRX files).
> In 2010, I started corresponding with Toastline, another LR2 enthusiast, and
> we have been able to figure out quite a bit about the LR2 data files. In
> particular, Toastline has decoded much of the XPK and XMV graphics formats
> and some of the PRX format. And I have dissected the level file and PRX
> format some more so that I feel we are much closer to being able to build
> entire new worlds for LR2 including not just levels, but new graphics and
> sounds too.
> This research led Toastline to create two programs, his LR2 Image and Audio
> Extractors, that run on Windows and are now available from my web site. It
> is also why I wrote the PRX Utilities. Source code is included with all of
> these LR2 utilites so that others may build upon our work.
> Finally, Toastline recently suggested that I should publish what we know
> online, and so I have assembled the "LR2 technical documents" which explains
> everything that the two of us have discovered so far about the LR2 data
> formats. It is our hope that the availability of this documentation will
> spur renewed interest in a great game and that other people will use and
> build upon the knowledge that we have obtained to create new and exciting
> resources for LR2.
> So, I hope that some of you will find all of these new LR2 materials
> interesting, informative, and fun. And if you make anything new for LR2,
> please share your discoveries and creations.
> Anthony Kozar
> the "Analog Kid",
> DigItAll Archaeologist