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Dan’s Con of the Vale IX, West Allis Wisconsin, October 23rd-26th

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  • skerritthegreen
    Dan s Con of the Vale IX is coming to the Tommy Thompson Youth Center in West Allis Wisconsin on October 23rd to the 26th; brought to you by Cold Iron
    Message 1 of 2 , Oct 14, 2008
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      Dan's Con of the Vale IX is coming to the Tommy Thompson Youth Center
      in West Allis Wisconsin on October 23rd to the 26th; brought to you
      by Cold Iron Conventions (CIC) and Virtual Magic Gaming Store. This
      October weekend is going to be packed full of exciting gaming action
      with Living Forgotten Realms, Living Greyhawk, Pathfinder, Living
      Arcanis, Heroes of Rokugon and Witch Hunter. We will have role-
      playing, card and miniature games. Space is filling up, pre-register
      today!

      First Run and Replay LIVING GREYHAWK events:
      – COR8-08 Lost Souls Eternal by Colleen Simpson: You find yourselves
      in a race against time and the servants of an ancient foe with an
      island of ill-repute as your destination. Your mission is to
      discover, and return with, what your rivals wish to obtain... if you
      can. Fighters, clerics and diplomats are highly recommended. Not
      recommended for those with a fear of the sea or a dislike for water.
      A one-round core adventure set in the Splintered Suns meta-region for
      PCs of levels 4-15 (APLs 6-16). Part three of the Ascension arc.
      – COR8-10 Chains of Darkness by Pieter Sleijpen: Old Wicked One is on
      the verge of success and the forces of good are desperately looking
      for ways to stop him. When Tenser hears of knowledge hidden on the
      Abyss, he suspects a trap, but he cannot ignore any chance for a
      victory however slim it might be and Iuz is not without enemies in
      that place. So now he is looking for adventurers, hoping that they
      have an easier time to remain undetected in that dismal place than he
      would have. Are you willing to go in his stead? A two-round core
      adventure set in the Abyss for character levels 9 to 15 (APLs 10-16).
      Part four of the Ascension arc.
      – CORS8-02 Wheels Within Wheels by Britt Frey: Iuz's magnum opus of
      power and deception nears its climax. While the gods quake at the
      consequences of his possible success, the nations of Oerth fight
      amongst themselves, unaware of what is truly going on in the abode of
      evil on Oerth. Choose your allies carefully; the fate of Oerth lies
      in your hands. A two round adventure for Average Party Levels 10
      through 16. This adventure includes untiered encounters. (Part of the
      Ascension series — CORS8-01 Whispers of the Obsidian Citadel, COR8-06
      Dedications, COR8-08 Lost Souls Eternal, COR8-10 Chains of Darkness,
      and CORS8-02 Wheels Within Wheels.)
      – IUZ8-01 End of the Line by Joshua B Grace and Chris Hoffman: After
      years of scheming, the chromatic dragon cultists take a daring new
      step as they move toward the completion of their plans, and you are
      recruited to thwart them. Meanwhile, the Drinkers of the Midnight Cup
      want you to help investigate a startling new connection between the
      cultists and Iuz. Finally, another party wants your assistance, too,
      for what could be the strangest mission you've ever undertaken. What
      does all this mean? You're going deep into lands swarming with orcs,
      demons and undead to find out. A two-round Iuz's Border States
      metaregional adventure for APLs 10-16. This adventure includes
      untiered encounters and an extended play opportunity. Conclusion of
      the Dragon Scales plot arc. Available for all types of play.
      – IUZ8-02 Final Words by John du Bois and Andy Pearlman: Find the
      Nine, not Five Lying Free the Cold from Wicked Old And Stop One from
      Calling None A two-round Iuz's Border States metaregional adventure
      taking place throughout the metaregion for APLs 12-16. This adventure
      is connected to the Core Ascension plot arc and, for story
      continuity, it is recommend that this adventure be played after COR8-
      06 Entrapment and before CORS8-02 Wheels within Wheels. Worshippers
      of Kelanen, Telchur, and Vatun will particularly enjoy this
      adventure. Connected to the Ascension plot arc.
      – Highfolk Introductory Modules: We will have eight intro modules
      other available for play in every slot based on demand. Start a new
      PC and play some intro modules!
      – LG Replays: All Year Seven and Eight Highfolk Regional and Iuz Meta-
      regional and Year Six, Seven and Eight Cores will be available for
      play. Find a table and we'll make it happen.

      Try the new LIVING FORGOTTEN REALMS campaign in 4E with Weekend in
      the Realms:
      – WEEK1-1 Beneath Haunted Halls: An attack on a diplomatic mission
      results in the kidnapping of an eladrin Princess Eldara, and it
      happens on the PCs' watch! Now they need to find both her and a
      stolen magic relic before war breaks out in Cormyr. The trail of the
      villain has more twists than a snake's shadow, and its leads farther
      than anyone would expect. A Living Forgotten Realms three-round
      special adventure set in Cormyr for characters levels 1-4. This
      adventure is available only as a part of the Weekend in the Realms
      special event, October 24-26, 2008.
      – AGLA1-1 Lost Temple of the Fey Gods: Faeries, sprites, nymphs, and
      dryads – the fey creatures of Faerûn's wild places are often
      dismissed as nuisances and pranksters. Those who truly understand the
      fey know that as with all things natural, there is a darker side to
      these creatures of fancy. A Living Forgotten Realms adventure set in
      Aglarond for characters levels 1-4.
      – AKAN1-1 The Rotting Ruin of Galain: Amidst goblin raids originating
      from the ruined town of Galain, you are asked by a young genasi woman
      to locate her brother. Lost or deceased, it's up to you to find him!
      A Living Forgotten Realms adventure set in Akanûl for characters
      levels 1-4.
      – CORE1-4 Crystal Clear: The Low Market of Athkatla is no place for
      the more delicate flowers of civilization. For those of a less savory
      character, or whose reputations need not be protected quite so
      zealously, however, the Low Market is a bazaar like no other. Goods
      and services of all kinds can be had as long as the price is right…
      and the price is always right. But today, the coin of the realm seems
      to be something other than gold. A Living Forgotten Realms adventure
      set in Amn for characters levels 4-7.
      – CORM1-1 The Black Knight of Arabel: Your party is sent to
      investigate allegations of Netherese activity near Arabel: a dark
      rider commanding legions of shadow. Can you turn back the tide before
      it's too late? A Living Forgotten Realms adventure set in Cormyr for
      characters levels 1-4.
      – CORM1-2 Gangs of Wheloon: A prison city, a spy, and 3,000 of the
      most dangerous criminals in Cormyr: Can you get in and out of Wheloon
      to rescue one of the Crown's most valuable agents? A Living Forgotten
      Realms adventure set in Cormyr for characters levels 4-7.
      – DALE1-1 The Prospect: The Fall of Stars is the most famous
      adventurers' club in Faerûn. Who can say no when offered membership
      in the Stellar Fellowship, for a mere errand? But of course, things
      are never that simple. A Living Forgotten Realms adventure set in the
      Dalelands for characters levels 1-4.
      – DRAG1-1 Many Hands Make Light Work: Westgate is a dangerous city at
      any time, but today it's about to live up to its name. Today, a band
      of pious Silverstars have arrived in your precinct and they need a
      little help with renovations and… removals. A Living Forgotten Realms
      adventure set in the Dragon Coast for characters levels 1-4.
      – IMPI1-1 Alone: Impiltur is not a safe country for those who are
      alone. When a young woman's father dies, can you resist her cry for
      help? A Living Forgotten Realms adventure set in Impiltur for
      characters levels 1-4.
      – IMPI1-2 Breaking Point: The cities of Impiltur are rife with crime
      and corruption. Many a citizen suffers silently with nowhere to go,
      but when an extortionist goes too far, one weaponsmith is brave
      enough to hire adventurers even though there are signs of the
      supernatural. A Living Forgotten Realms adventure set in Impiltur for
      characters levels 4-7.
      – MOON1-1 Nature's Wrath: Faith in Chauntea runs strong amongst the
      Ffolk, and the village of Warlsbry is no exception. The village
      appears to have fallen from favor, and now the beasts of field and
      sea bring their wrath against the village. You must return the
      village to the gods' good graces or it may not survive the coming
      winter. A Living Forgotten Realms adventure set in the Moonshae Isles
      for characters levels 1-4.
      – MOON1-2 The Sea Drake: Valiant seafarers travel among the Moonshae
      Isles every day, bringing food, supplies and information to isolated,
      insular communities. You have been hired as guard aboard the Sea
      Drake, a sturdy Nordman vessel. The weather is rainy and the fog is
      thick: a perfect time to sail the waters of the Moonshaes. A Living
      Forgotten Realms adventure set in the Moonshae Isles for characters
      levels 4-7.
      – TYMA1-1 Elder Wisdom: A frontier village on the outskirts of
      Tymanther needs help with a reconnaissance mission. The dragonborn do
      not often look to outsiders, so this is a good chance to learn about
      the fate of Unther… and meet the new neighbors. A Living Forgotten
      Realms adventure set in Tymanther for characters levels 1-4.
      – WATE1-2 Dark Secrets of Downshadow: Adventurers are the only hope
      of a servant who seeks her missing brother. Will the heroes be in
      time to save the boy and best the villains? A Living Forgotten Realms
      adventure set in Waterdeep for characters levels 4-7.
      – LFR Replays: Did you miss any of the events that premiered during
      the summer? Get a table together and play them at DCV!

      PLENTY of great LIVING ARCANIS, including:
      – LA-IK-PAL-01-03 Secrets, by Carrie & Lucas Amodio. "Religion is
      regarded by the common people as true, by the wise as false, and by
      the rulers as useful." - Seneca The Clergy of Larissa, the goddess of
      pleasure and prophecy, are having problems everywhere else - why not
      Paldaris? Lured by the heavy moneybags of the Inquisition, or perhaps
      just the idea of being on the inside for once, it is your job to find
      out if those problems are real. This Living Arcanis Story adventure
      is designed for characters all levels (APLs 1-21).
      – LA-IK-PAL-01-04 Election, by Lucas and Carrie Amodio. "The welfare
      of the people is the ultimate law." - Cicero It's Election Time in
      the city of Paldaris. A time when the people get the day off and
      there is an all day party. What could possibly happen at a time like
      this? This Living Arcanis Story adventure is open to characters of
      all levels (APLs 1-21). Note that it is the fourth part of a story
      arc that includes the adventures Breeding, Fortunes and Secrets.
      – LA-IK-PLX-01-03 A Gathering of Friends: It is the event of the
      decade. Maestro Octavius, a man whose talent is said to make even the
      Valinor weep, has returned home to Plexus to give a concert in the
      Gate of The West. As fate would have it, you are present backstage
      when the master's lyre is discovered to be missing. Will you be able
      recover the lost instrument? This STANDARD scenario is designed for
      characters of 1st to 16th level (APLs 2 through 15).
      – LA-IK-OCR-01-05 Things in Heaven and Earth: "Wanted. Investigators
      for hire for a matter of some sensitivity. Just compensation offered.
      Contact Pomona Hastetia, at the Grain Factors Guild Office, in the
      Grand Coryan Docks District." What could a member of a Grain Factor's
      family need investigators for? And when the trail leads to Old
      Coryan, how dark will it become? This STANDARD adventure is designed
      for characters of 1st to 12th level (APLs 2 through 11).
      – LA-IK-OCR-01-06 The Color Red: Mannulus val'Sheem, master of the
      famed Red Sword Fencing School, is now free from his oath to
      Marsarius Provasi. He has begun training all who meet his
      qualifications, whether they be Cafelan, Illonian, even Myrantian.
      But now one of his new Myrantian students has been murdered. It seems
      that peace in Old Coryan is a very tenuous thing. This STANDARD
      adventure is designed for characters of 1st to 12th level (APLs 2
      through 11).

      Take 3.5E to new heights with Paizo's PATHFINDER SOCIETY:
      –Pathfinder Society Scenario #1: Silent Tide by Michael Kortes: When
      strange reports of misty undead spread through Absalom, you and your
      fellow Pathfinders are dispatched to the half-drowned district of
      Puddles. Notoriously rough, the drooling addicts, flesh panderers,
      and quick-handed knifers of Puddles are the least of your worries.
      The night's tide brings with it an ancient armada of some long-
      forgotten war and you are the only thing between their mist-shrouded
      ghost fleet and Absalom's utter oblivion. This product is a
      Pathfinder Society Scenario designed for 1st to 5th level characters
      (Tiers: 1–2, 4–5). This scenario is designed for play in Pathfinder
      Society Organized Play, but can easily be adapted for use with any
      world.
      – Pathfinder Society Scenario #2: The Hydra's Fang Incident by Tim
      Hitchcock: After an Andoren village is razed by the Hydra's Fang, a
      renegade Chelish slaver-ship; outrage threatens the stability of both
      nations. You and your fellow Pathfinders are sent to capture the Fang
      before the Inner Sea is pitched into political frenzy. This product
      is a Pathfinder Society Scenario designed for 1st to 5th level
      characters (Tiers: 1–2, 4–5). This scenario is designed for play in
      Pathfinder Society Organized Play, but can easily be adapted for use
      with any world.
      – Pathfinder Society Scenario #3: Murder on the Silken Caravan by
      Greg A. Vaughan: Volunteers are needed to escort the body of a
      deceased venture-captain across the parched Qadiran desert to
      Katheer. The Silken Caravan offers passage, hauling exotic treasures
      across the perilous sea of sands. You'll brave bandits, spies, and
      unwelcome mourners hell-bent on paying respects to your dead
      companion. Worse still, the caravan's mistress, a satin-swathed
      Qadiran princess, has designs of her own on you and your cargo. This
      product is a Pathfinder Society Scenario designed for 1st to 5th
      level characters (Tiers: 1–2, 4–5). This scenario is designed for
      play in Pathfinder Society Organized Play, but can easily be adapted
      for use with any world.
      – Pathfinder Society Scenario #4: The Frozen Fingers of Midnight by
      Craig Shackleton: Skelg the Ripper, envoy from the Land of the
      Linnorm Kings, lies wasting in his villa on the outskirts of Absalom.
      A frigid curse followed Skelg from his northern homeland and grips
      his bearish heart in its frosty embrace. As the bizarre freezing
      ailment pushes Skelg to the brink of death, the Society dispatches
      you and your fellow Pathfinders to uncover the secrets of the
      freezing curse before Absalom falls to its icy grip. This product is
      a Pathfinder Society Scenario designed for 1st to 5th level
      characters (Tiers: 1–2, 4–5). This scenario is designed for play in
      Pathfinder Society Organized Play, but can easily be adapted for use
      with any world.
      – Pathfinder Society Scenario #5: Mists of Mwangi by Nicolas Logue:
      Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse
      with haunted eyes and a pack full of strange idols. Absalom's famed
      Blakros Museum purchased his pieces and Lugizar vanished. The strange
      monkey idols he pulled from the misty jungles of Mwangi carry with
      them a fell curse, and now their power has laid claim to the museum.
      Can the Pathfinder Society uncover the source of the curse in time,
      or will the Blackros Museum be forever lost to the mists of Mwangi?
      This product is a Pathfinder Society Scenario designed for 1st to 5th
      level characters (Tiers: 1–2, 4–5). This scenario is designed for
      play in Pathfinder Society Organized Play, but can easily be adapted
      for use with any world.
      – Pathfinder Society Scenario #6: Black Waters by Tim and Eileen
      Connors: The Pathfinder Society seeks the ancient ruby ring of the
      salamander and it falls to a team of Pathfinders to find it. Last
      seen in the Tri-Towers Yard, a once elite academy for the youth of
      Absalom, the ruby ring is now lost in the Drownyard, all that remains
      of Tri-Towers after it was destroyed a decade ago in the great quake.
      The Pathfinders must risk the strange black ichors and salty brine to
      find their prize—will they risk their very souls as well? This
      product is a Pathfinder Society Scenario designed for 1st to 5th
      level characters (Tiers: 1–2, 4–5). This scenario is designed for
      play in Pathfinder Society Organized Play, but can easily be adapted
      for use with any world.

      Celebrate Halloween with the Colonial horror of WITCH HUNTER: DARK
      PROVIDENCE:
      – Dark Providence 1-13 - The Smell of Fear, by Sean Williamson and
      Paige Leitman: A plague of madness is spreading through the streets
      of New Amsterdam. The Witch Hunters arrive to learn that they are
      expected, and must find a way to stop the insanity before it consumes
      the entire town.
      – Dark Providence 1-14 - Graven Images, by Laura Bush and Wayne S.
      Melnick, Esq.: In the fall of 1689, your sleep is providing no rest
      and once again your dreams are fitful. Why does a woman with a
      crushed skull reach out to you, and why does she remind you of
      somewhere you have been before?
      – Dark Providence 1-15 - Fair Trade, by Chris Russell: San Agustín, a
      coastal town in the middle of pirate waters, has gone unscathed for
      years. It was the target of a massive pirate attack 20 years ago, but
      has been untouched since then, and has become the center of pirate-
      hunting for the Spanish in the New World. It is up to the Witch
      Hunters to write the next chapter in the history of this bustling
      port.
      – Dark Providence 1-16 - Boarding Party, by Alex Suarez, Brett Lucey,
      and Joe Streeky: Portuguese merchant ships are disappearing. England
      has sent word to the Lieutenant Governor of Jamaica that he needs to
      put a stop to the pirates targeting the Portuguese or a Man-o-war
      will be on his door step within a month. This has lead Henry Morgan
      to wonder where those that helped him in the spring are today. The
      Invisible World has heard his plea. A group of Witch Hunters has been
      brought to the island of Jamaica this December of 1689.

      Prove your honor to the Sapphire Throne in Legend of the Five Rings'
      HEROES OF ROKUGON:
      – ST38 Unexpected Betrayal: A Scorpion maiden is attacked while
      coming home for an omiai. Who can be behind these assassins? An
      adventure of combat, travel and investigation for Low and Mid-Rank
      heroes.
      – ST41 Touch of Obsidian: Miya Shikan has heard rumors of a prophet
      whose words spell doom for the Empire and sends samurai in search of
      answers, but they may learn more than they can endure. An adventure
      of travel, role-playing and possible combat for all Ranks of heroes.

      Looking for something more than role-playing games, try some of our
      other offerings:
      – Yu-Gi-Oh Trading Card Game Tournament: YGO Nationals Qualifier
      sponsored by Misty Mountain Games; Modified Swiss format with full
      prize support. See http://www.legionevents.com/YGORegionals.htm for
      more details.
      – D&D Minis Tournament: Details on format TBA by CAVgames; there will
      be prize support.
      – Halloween Costume contest: Wear your scariest or funniest costume
      to the convention on Saturday and those voted the best will win a
      prize!
      – There will be snacks and drinks available onsite, as well as
      multiple vendors offering the latest in gaming.

      Registration
      To register, go to http://wiscons.roseocon.net/. All pre-registration
      will be done online, and you will pay onsite! PRE REGISTRATION closes
      on SUNDAY October 19th. Hurry, space for some events is limited. You
      can find continual updated hotel registration information by going to
      the convention website, and the Youth Center itself rents rooms. For
      information about this convention and future Cold Iron Conventions,
      please join the "Cold Iron Conventions" Yahoo group!

      Judging
      Please consider volunteering to judge. We can't do these conventions
      without you. We NEED more judges, get in free or at a reduced rate,
      and get space in our judge rooms if you judge at the con! Judges
      receive a $10 discount for the first slot they judge at the con, and
      $5 for each slot thereafter, or will gain free admission if they
      judge four or more slots. Judges will have a chance to win prizes
      drawn randomly every slot throughout the convention. Those who judge
      more than four slots will have more chances to win and will be give a
      bed in one of the judge rooms. Preference for judge rooms will be
      given to those judges who judge more slots or travel from greater
      distances. Prospective judges please email Todd Ammerman
      calentir@... to be added to our judge's list.

      To stay onsite, contact Cheri at the Youth Center:

      Tommy G. Thompson Youth Center
      640 S. 84th Street
      West Allis, WI 53214
      Contact: Cheri Gravitter
      414-266-7042
      cheri.gravitter@...


      See you at the show!

      Greg Marks
      Cold Iron Conventions
      skerritthegreen@...
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