Re: [Living_Greyhawk] Re: To Mod writers: The Diplomatic Solution
- I think you've forgotten some of the major points.
1. There will be circumstance modifiers that apply
*irrespective* of what the diplomat says. (you killed my friend!
I've bene brought up to hate your race. I'm being paid goodmoney
for this. I will get killed if I don't stop you. et cetera)
2. Often diplomacy won't be able to achieve any concrete effect
2.a) If you don't make the right argument then your diplomacy
attempt won't work -this is NOT the purview of the Diplomacy
skill. Mostly it requires specific knowledge
I hadn't thought of this before but it seems to me that if the
player doesn't specify an approach a very difficult
knowledge(local) or variable Sense Motive check woudl be a good
way to deal with the situation.
*Usually* the players will have a good idea of what they should
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- On Mon, 1 Aug 2005, bokelightbringer wrote:
> Also, related to #2, if the Player doesn't say the gist of hisIf a player wanted to make a "bare" diplomacy check, I'd be willing to
> approach the DM can't even know what skill to use!
> "I use diplomacy to make the orcs go away."
> doesn't tell me enough to adjudicate it.
reverse-engineer the lead-up dialogue with the player once we know the
result. That said, the outcome for me is always the target's attitude
towards you, not the target's actions.
"Alright, you got a total of 38 on your hasty diplomacy check. That's
enough to change their attitude from hostile to friendly. So, what does
your character say in game that justifies that change? I know you want to
persuade them to go away, but let's see *why* they like you first. Once
that's sorted out, you can talk with them in character and try to get them
to change their plans."
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