Re: To Mod writers: The Diplomatic Solution
- --- In Living_Greyhawk@yahoogroups.com, Squirrel <musnsqrl@e...> wrote:
> We should be able to offer an indeterminate future favor orinfluence -
> of some yet to be determined nature of our design (not based on the"Favor of Deft Lee: This favor entitles the NPC to a night of halfling
> needs or demands of the NPC-recipient) - After all, this IS the
> established 'coin of the realm', as laid out for us by the campaign
> designers ;> *wink wink nudge nudge*
cooking, backrubs, and foot massage. Can only be redeemed if Deft Lee
is adventuring in your region. Frequency: Regional"
Hmm, that would give a +5 to spousal Diplomacy checks in the real
world, but I guess it might lose something in translation to the world
of LG. :)
Deft Lee, of the Highfolk Lee family
Who likes the idea, but has enough paperwork to deal with already :)
- On Mon, 1 Aug 2005, bokelightbringer wrote:
> Also, related to #2, if the Player doesn't say the gist of hisIf a player wanted to make a "bare" diplomacy check, I'd be willing to
> approach the DM can't even know what skill to use!
> "I use diplomacy to make the orcs go away."
> doesn't tell me enough to adjudicate it.
reverse-engineer the lead-up dialogue with the player once we know the
result. That said, the outcome for me is always the target's attitude
towards you, not the target's actions.
"Alright, you got a total of 38 on your hasty diplomacy check. That's
enough to change their attitude from hostile to friendly. So, what does
your character say in game that justifies that change? I know you want to
persuade them to go away, but let's see *why* they like you first. Once
that's sorted out, you can talk with them in character and try to get them
to change their plans."
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