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Re: [LivingFR] Re: Taking treasure from a Tomb

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  • David Adams
    Perfect.
    Message 1 of 7 , Jan 31, 2008
      Perfect.

      wes18_21 wrote:
      > There is an adventurers club in the novels. I don't remember
      > the name of it, but it was in the novel "The Ring of Winter," and a
      > couple others. Had a butler altered to look like a demon or
      > something. It hired people to go investigate rumors of lost
      > treasure, uncovered knowledge, etc. That what you are thinking
      > about?
      >
      > Wes
      >
      > --- In LivingFR@yahoogroups.com, David Adams <u2552331@...> wrote:
      >
      >> One thing along this line that I've been thinking about for Living
      >> Forgotten Realms...
      >>
      >> Basically, whatever region we get (I know it's somewhat irrelevant
      >>
      > since
      >
      >> everyone can play from everywhere), unless it's grossly out of
      >>
      > flavour
      >
      >> for the region, I was thinking of writing in a large body of
      >> merchants/artisans/retired adventurers/investors who sponsor
      >>
      > delves and
      >
      >> adventures. Sure, you would still have your classical "You're in a
      >>
      > bar.
      >
      >> Someone needs your help!" style mods, but for the whole, "Go here
      >>
      > and
      >
      >> rob this place..." mods, it would solve a lot of the problems that
      >>
      > the
      >
      >> smash-and-grab modules raise.
      >>
      >> The idea is that the PCs are not there to rob the
      >>
      > tomb/archaeological
      >
      >> site/etc. Instead they're there to gather information, defeat some
      >> undead, recover one specific artifact, etc. They still get paid.
      >>
      > Access
      >
      >> might be a bit of a challenge- but I figure, hey. If the PCs don't
      >>
      > rob
      >
      >> the place, then their employers provide a bunch of other stuff for
      >>
      > them
      >
      >> to purchase. Which might be a source of contention... do we wanna
      >>
      > buy
      >
      >> what he's providing, or do we wanna just take what's here? I'm not
      >> saying either is more "fun" or should be encouraged/discouraged,
      >>
      > just
      >
      >> that for those who really prefer to play the "Ultimate Goodness of
      >> Good", there is an option for them. Myself, it would depend on
      >>
      > which
      >
      >> character I was playing. But options are always nice. :)
      >>
      >> Cheers,
      >>
      >> Dave.
      >>
      >> steve wrote:
      >>
      >>> --- In LivingFR@yahoogroups.com, "Sidney Kuhn" <sidneykuhn@>
      >>>
      > wrote:
      >
      >>>
      >>>
      >>>> One thing that has always bothered me about D&D was what some
      >>>>
      > folks
      >
      >>>>
      >>>>
      >>> would
      >>>
      >>>
      >>>> call grave robbing.
      >>>>
      >>>>
      >>>> Sidney
      >>>>
      >>>>
      >>> Dear Sidney,
      >>>
      >>> This is deplorable writing that I have seen in MANY ADPs of
      >>>
      > late, so I
      >
      >>> think the writers for wizards still espouse the "kick it
      >>>
      > down/break
      >
      >>> it/loot it" mentality of the 12 year old gamer. Mind you the 12
      >>>
      > year
      >
      >>> old gamers have huge buying power. In several of the recent ADPs
      >>>
      > I ran,
      >
      >>> I had to gloss over, or change some of the party goals so that
      >>>
      > the LG
      >
      >>> party would go ahead and look the graves and get full
      >>>
      > gold/exp/access.
      >
      >>> Our DM for both these events when I played them also glossed
      >>>
      > over how
      >
      >>> we got the gold. With artificial limts and caps on adventures,
      >>>
      > having a
      >
      >>> poorly written module that does not espouse a heroic/noble
      >>>
      > mindset is
      >
      >>> troubling, but if you are like me... you fudge it so maximum fun
      >>>
      > is had
      >
      >>> by all. It is obviously the modules intention that the PCs
      >>>
      > attain the
      >
      >>> wealth and items, so I make sure that thier role-playing and
      >>>
      > tactical
      >
      >>> success is rewarded even when the module is a "smash and grab".
      >>>
      >>> -Steve
      >>>
      >>>
      >>>
      >>>
      >>>
      >>> Yahoo! Groups Links
      >>>
      >>>
      >>>
      >>>
      >>>
      >
      >
      >
      >
      >
      > Yahoo! Groups Links
      >
      >
      >
      >
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