- On Sat, Feb 28, 2009 at 11:10 AM, Roger Bert wrote: The designers, realizing that some people ... I think this point actuallyMessage 1 of 94 , Mar 1 8:06 AMView SourceOn Sat, Feb 28, 2009 at 11:10 AM, Roger Bert
The designers, realizing that some people
> might not pick up on this immediately, even had the notion addingI think this point actually helps *prevent* the "over-optimized"
> retraining/rebuilding directly to the core rules for the first time.
problem - since you can change nearly everything about your character,
there's not that pressing need to plan all 30 levels of your
character's life up front. In LG, you could end up trashing a
character mid-career because you forgot to put a skill point in the
right place, and now didn't qualify for whatever the
If everyone can optimize, then there's no need to obsess over
character details. (Unless you like doing it, of course. *g*)
- ... an Infernal Pact Warlock...I play him a lot and I enjoy playing him, but I still do agree with the majority that warlocks are by far the weakestMessage 94 of 94 , Apr 18, 2009View Source
my secondary character is an Infernal Pact Warlock...I play him a lot and I enjoy playing him, but I still do agree with the >>>majority that warlocks are by far the weakest strikers. I don't get where all of this "great damage" is coming from.
>>> I gotta say - I don't get this at all. I mean,
attack rolls, not damage.
>> First, prime shot adds +1 ("+5%") to
>+1 to hit means that on average, you'll be hitting 5%
(That’s what I just said in the previous sentence.)
directly to an increase in damage.
>Over the course of several rolls, that translates
average damage per round.
>It doesn't increase damage per hit. It does increase
Avenger is weak because they look at the class features that increase damage rather than the class feature that >increases the chance to hit.
>Its the same reason a lot of people think that the
for attacks, not the ones that increase their damage (if you're normally hitting at about half the time, roll twice >means it's roughly over +3 to hit and almost double the crit chance).
>The Avenger striker feature is the ability to roll twice
damage directly involves tactics and feat/power choices.
>As for warlocks, a lot of the other ways to increase
underestimate. If you're missing half the time on attack rolls, auto damage can be treated almost as double the dice >indicated on the power description in terms of average damage per round.
>Auto damage is something that a lot of people still
this topic later (probably on my blog sometime in the next few weeks and link it to here >http://tinyurl.com/czzc2w ).
>I don't have much time right now, but I'll post more on
I think the point I was trying to make in the first place was that Warlocks do less damage PER HIT than any other striker. I wasn’t talking about how often they hit.
But on that topic, the extra 5% Warlocks get from Prime Shot is more than negated by other striker classes being able to use the weapon proficiency bonus as a bonus to hit. (Either a +2 or +3.) Since warlocks use implements, they don’t get that benefit. (You may mention Pact Daggers, Hammers, etc. – but in those cases the book specifically states that you don’t apply the weapon proficiency bonus to the attack.)
Again, auto-damage from Armor of Agathys is very nice (I previously said I use it all the time.) But again, it’s only useable once per day, and you have to be right next to an enemy for it to affect them (close burst 1 - meaning there are normally many enemies in the combat that aren’t affected each round.)
I still am not convinced that (as a couple of people have said) Warlocks deal out a lot of damage – in melee or otherwise. We’ll see what the new Arcane Powers book brings.