Re: SLanguages 2007
- Dear Colleagues
This puts a new slant on Second Life - and using computers in general:
8 December 2006
Second Life: The SUV of Computer Carbon Emissions
"[ ] your average Second Life avatar consumes about as much
electricity as your average Brazilian."
Going green: Is the growing power consumption of data centres a
threat or an opportunity?
1 March 2007
"The people, places and things inside Second Life, a thriving online
world with millions of residents, may be imaginary - but the power
consumption of the computers that maintain the illusion is all too
real. Nicholas Carr, a business writer and blogger, recently worked
out that each of the 15,000 or so residents logged in at any one time
consumes electricity as a result of their activities in the virtual
world almost as fast as the average inhabitant of Brazil does in real
life. Second Life's residents, Mr Carr concluded, "don't have bodies,
but they do leave footprints."
Emeritus Professor of CALL