Re: Boosting abilities; 7 different worshippers on the ring; Tribal regalia; Sacrifices (long)
- I got 100+ sicks or 100+ injured a few times
IN those cases, best you can do is CA heroquest. there's an option
of heal the sick/wound. BAM. No more sick/wound.
Another option is sacrifice to Malia who is (often) cheaper than CA
in curing the sicks.
Anyone ever got success resurrecting yet? I did remember once a
tribe sell a treasure say resurrection success. Pity I pay too few...
--- In KingOfDragonPass@yahoogroups.com, "Jeff Kyer" <jeff.kyer@...>
> --- In KingOfDragonPass@egroups.com, "Kaj Sotala" <Tspro@N...>
> > >-Then, once you have a war leader with excellentthe
> > >combat, you can consider doing a more general quest to
> > >boost up other leaders too.
> (decent idea bout Chosen ONe deleted, good except for the frequent
> saving part that is)
> > Information often 'leaks' from one game to another. I suspect
> 'Ghost Temple'my
> > bug has something to do with constant reloading - at the end of
> > game, I had about ten temples for Urox in my Sacred Time screen.
> > was pretty annoying.
> Ghost Temple bug? That sound interesting...
> > With this technique, I got twice a Barntar king. Since the
> One alsofor
> > gets really strong, there is nothing stopping you from doing two
> > each year. Heck, I think I even did three in one game!
> > In addition, I'd like to say that the need to have worshippers
> each of thealmost
> > seven Lightbringers on the Ring is being over-estimated. I
> never havelong
> > them all on the Ring. Who cares about the god they worship? As
> Not seven lightbringers. Just 7 different deities. And it does
> a difference. About as much as using a ring/non-ring member for aof
> hero quest.
> > they have good skills, welcome to the Ring! (With the expection
> > Arroy and Eurmal - Since my clan seems to get often sick for
> > I want a healer and the ring, and Eurmal - well, the events
> by havingthat
> > a Trickster on the ring, and then input he gives are so funny
> want him!)
> Getting sick often doesn't happen with my clans. I usually have a
> shrine with Curing and spend a point on healing magic at SacredTime.
> Once you have more than 30 people sick, you start to get things
> sprialing out of control.
> > Then, whats the advantage of having a larger Tribal regalia?
> More magic each year if you are king. One more point and having
> regalia makes the tribe more *durable* I think.than
> > One more thing. I'd like to have the ability to sacrifice more
> 50 goods.Chalana
> > Normally, 50 is all good and well, but when sacrificing to
> Arroy, I280
> > just never get her to heal more than 75 people. When I've got
> sick, it30
> > takes 280 / 75 = 3.7 = 4 actions to heal them all, and meanwhile
> > usually get sick. Kinda annoying...
> I don't think I've EVER heard of anyone having that many sick
> I've never had more than 80 and that was during a plague event.