That was SOME poem
- In a recent game, from start until shortly before we became king of
the tribe, the clan was largely carried on the shoulders of our
heroic ernaldan god-talker. She was the best leader (although she
wasn't chief, it being an Elmali clan and all), best farmer, best
negotiator, best law-talker, and even a pretty good fighter. She
completed five different hero quests (ernalda, storm tribe, O&A,
issaries, LM), and while she failed on the Uralda quest she did gain
Gustbran's wheel. She won drinking and swordplay contests in Tarsh,
calmed tempers, forged alliances, and generally was the leading
figure of the clan for 23 years.
Finally she was getting on in years and the clan was facing up to
having to replace her in the next ten years or so. Then tragically
she was struck down before her time, but managed to linger long
enough to tell us a poem of her life.
We were so moved, we shared the poem with other clans, who were also
And on a more practical note, our clan magic went up by nearly 30
points! That was SOME poem!
Oh, and just a season or two after that we finally managed to take
the throne, and I suspect our suddenly buff magic total may have
played a role in that-or maybe it was in increase in our reputation
because of her poem? Either way, even in death she served the clan
It is that sort of unintentional story that keeps popping out of KoDP
games that keeps me playing it!
- wow, that's heaps good. I've never got that event...
BTW, what is the average age that nobles die? I've
never really payed enough attention to find out. I
also recall reading somewhere that if you're tribal
king/queen and you're in the endgame sequence, they
won't die at all. Is this true? and what is classified
as the endgame?
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- --- Kristian Radford <kjradford@...> wrote:
> wow, that's heaps good. I've never got that event...I've had some version of it a number of times....sometimes a family
curse, sometimes injury, maybe other variations that I've forgotten.
It can strike them quite a bit younger. Sharing the poem does not
alway have any effect, and never before had I seen it have such an
effect. But poetry is the average of leadership and custom, which I
think she had both of at renowned, which might have helped, and I just
got lucky too, I think.
> BTW, what is the average age that nobles die?Anytime at or after 65 generally (maybe sometimes at 64?). Sometimes
they'll live on into their 70s, but I don't think I've ever seen one
reach 75 (two exceptions to that rule....)
> I also recall reading somewhere that if you're tribalThis is one of the exceptions. They won't die of old age anyway, they
> king/queen and you're in the endgame sequence, they
> won't die at all. Is this true? and what is classified
> as the endgame?
can still be killed of course. I'm not quite sure when the endgame
sequence starts, but for sure by the time you start building a city it
is in play, and probably after the grazer emissaries come announcing
the feathered horse queen.
Personally I don't like the esthetics of it...what sort of dynasty is
an 80 year old King of Dragon Pass going to start? (even moreso in the
case of an 80 year old Queen of Dragon Pass....). So once I've formed
a tribe and done my first few quests, I usually choose a promising
young noble and start grooming him or her for the throne.
The other exception is that nobles only die at the start of Sea Season.
If they aren't at the clan then, they won't die. Now, you don't want
a ring member away during sacred time, and you don't want to have to
shuffle someone on and off the ring twice a year, but sometimes
non-ring members can still be useful. The two times I've abused this
for a while were
were sending someone with heroic magic to Kero Finn at the end of each
Storm Season, and sending an Uroxi with heroic combat (and much other
good skills) to Snake Pipe Hollow at the end of each storm season.
(Neither was on the ring) The same would work sending someone with
heroic bargaining to Tarsh each year. Basically in each of those
cases, with the heroic ability, you get good results every time. From
Kero Finn there is much possible goodness (shrine to herself,
treasures, magic boost, exploration help, raid help). Snake Pipe
Hollow gives you the satisfaction of thinning the chaos hordes, and
also yields goods and treasures. Tarsh gives you good relations,
possibly goods, and possibly treasures.
The two times I've abused this, eventually I needed to take some other
action at the end of Storm Season, and they promptly died of old age at
the end of sacred time.
You could view it as a game artifact, but given their heroic abilities
I like to think of that by honoring their gods with their abilities
they were able to defy old age for a while :) (I'm good at deluding
myself that way)
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- --- In KingOfDragonPass@yahoogroups.com, Bryan Thexton <bethexton@y...> wrote:
> <spoiler something> at the end of each Storm SeasonThis is interesting because the hero would reach the site in the next season (dark season?). Why not do it at the start of the season?
- On Fri, 16 Apr 2004 22:33:10 -0000, you wrote:
>--- In KingOfDragonPass@yahoogroups.com, Bryan Thexton <bethexton@y...> wrote:The idea is to make sure that your aged noble is out of the tula in Sacred
>> <spoiler something> at the end of each Storm Season
>This is interesting because the hero would reach the site in the next season (dark season?). Why not do it at the start of the season?
Time and at the start of Spring season. If you go earlier than the last turn
of Storm season, you risk having the noble be intercepted by bandits or
something and returned to the tula.
And Sacred Time, not Dark season, follows Storm season.
Meredith Dixon <dixonm@...>
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- Interesting. I just lost a Lankhor Mhy worshipper who was either
renowed or heroic in many things and a very important figure in the
clan to a sudden, tragic snake bite. He recited a poem on his
deathbed that we shared with the other clans, bringing our magic up
by a smaller but still very large boost of 14 points. It could be
because our recent luck at heroquesting had already raised our magic
to 14, or it could be because our stiff was not quite as epic as the
one who gave a 30-point boost.
Unfortunately, I still ended up quitting for the time being. Why?
Because we had just succeeded at tribe-making in unpromising
circumstances far better than I had done in previous games during
optimal times, and the man had risen to the rank of tribal king not
five minutes before.
Now excuse me while I go find out who's the patron deity of snakes
and open a can of Earthshaker on whatever she holds holy. If there is
no such thing, we'll make one up.