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187Re: [ImperialLands] Re: Our World......

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  • Allistair Halliday
    Nov 7, 2009
      Just so you know,

       Vingulf is a canton of Umbria now
      Sir Allistair CuChlainn Halliday 2nd Baran of Dragons Keep
      Vassal to HRM, King John Roper of Albion
      Companion, Royal Order of the Queen's Guard
      Companion, Royal Order of the Golden Quill
      Member of the Wardogs
      Knight Minister
      Knight Bachelor      
      Imperial Herald
      Codex Herald

      Albion Minister of Arms
      Lion's Head King of Arms

      Deputy Chancellor of Albion

      Veneratio vel Nex , ut est meus judicium

      honor or death, that is my decision

      Fidelitas , Virtus , Veneratio quod nusquam alius

      Loyalty, Courage, Honor, and nothing else

      From: Kevin Plummer <sir.rhydderch@...>
      To: ImperialLands@yahoogroups.com
      Sent: Sat, November 7, 2009 12:18:39 PM
      Subject: [ImperialLands] Re: Our World......


      Opps forgot to include the key:

      Here is a Geopolitical layout of Map 1.

      Alhambra = Gold
      Brunico = Purple
      Gloucester =Pink
      Roanoke = Sky Blue
      Vingulf and Albion = Brn Red
      Cyprus = Lt Green
      Umbria = Dk green
      Terre Nueve = Teal
      Brandenburg = Yellow
      Biege = Esperance
      Carolinga= Blue
      (W) Connacht = Brown

      --- In ImperialLands@ yahoogroups. com, "Kevin Plummer" <sir.rhydderch@ ...> wrote:
      > We have a very talented game map designer on our project now who is doing a fine job of creating a game world that has a heavy Adrian influence.
      > I thought it might be interesting to some of you to watch how the world comes into being. So I am going to post pictures of the development process as it happens step by step.
      > Since Adria started out on the west coast, so has our game world. The first of 5 maps that make up the game will focus on the western chapters.
      > One of the design elements is to maintain real world borders as they are within Adria so if chapter a is south of chapter b and to the east of chapter c, it will also be that way in game. This will allow for us to bring over real adria aliances or controversy (ie border wars) into the game world. Additionally, each chapter is to have roughly the same amount of land area. As I mentioned in previous postings, the amount of land mass will not be dependent on the chapter size. It's standing of being a Kingdom, Duchy, or whatever will be shown by the size of the town within the borders of the game.
      > With this in mind the first step was to create a geopolitical map that shows a VERY general size and shape of the land mass with divisions of chapters noted on it so we can see those relationships in the Game world. This first step is pictured at the following location:
      > http://groups. yahoo.com/ group/ImperialLa nds/photos/ album/210772966/ pic/2059599143/ view?picmode= &mode=tn& order=ordinal& start=1&count= 20&dir=asc
      > I will continue to update the group as progress continues.
      > Kevin

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