Re: [HeroWars] Re: Animists and their religious beliefs
- View SourceJeffrey Kyer wrote:
> From a game standpoint, [Animists] canBut their fetishes shouldn't be generalized. Improvisation is
>deal out considerable smackdown on a theist or sorcerer with their more
a theistic thing.
- View SourceWulf
>Problem with Animist writeups (as opposed to characters) is that mostYes, I try to be sparing in character writeups. The capitalized word
>don't have to state what Tradition they belong to, they get no real
>choice - saying Wanasgard is a male Grazer tells you what tradition
>he belongs to, stating it explicitly would waste precious words
>(although personally I'd prefer it was stated)
"Warrior" in Wanasgard's writeup implies (to me at least) the Grazer
keyword as well as the Jardan the Warrior keyword. And I was short of
words, what with needing to detail allies/followers (even with
fudging the animals).
I believe it's no longer mentioned, but a version of the Hero Wars
rules suggested that Narrators allow extra words for information
important to their game (such as clan affiliation). I'm in this boat
as well -- IIRC in my Jrusteli game I gave players whatever words
they needed to mention their city of origin.
As for Wanasgard, he didn't have an unusual (for a Grazer Warrior)
relationship with great or lesser spirits, so I didn't mention
And I don't think the typical Warrior does have the same sort of
personal relationship with Jardan as a Heortling weaponthane would
with his deity.
David Dunham dunham@...
Glorantha/HW/RQ page: http://www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein
- View Source--- In HeroWars@egroups.com, David Dunham <david@a...> wrote:
>You could almost provide a template for your Players
> I believe it's no longer mentioned, but a version of the Hero Wars
> rules suggested that Narrators allow extra words for information
> important to their game (such as clan affiliation). I'm in this
> boat as well -- IIRC in my Jrusteli game I gave players whatever
> words they needed to mention their city of origin.
[Name] is a [occupation Keyword] from [Name of Clan/Tribe/town etc -
Implies Culture Keyword] and a [Magic Keyword. Now write another
100/95/90 (depending on how much of the template you want to include)
words to 'flesh out' your character.
I'd only allow 1 (set of) keywords here, although others may still be
taken as normal (so "Devotee of Orlanth Adventurous" would not count,
but "and an initiate of Yinkin" would, for example.