Loading ...
Sorry, an error occurred while loading the content.

FPS in SoCal – Multiple Software Engineer Spots (Part 1)

Expand Messages
  • damresumes
    Digital Artist Management is currently assisting a high profile Orange County game development studio in there search for a solid Software Engineer (Physics)
    Message 1 of 1 , Sep 1, 2006
    • 0 Attachment
      Digital Artist Management is currently assisting a high profile
      Orange County game development studio in there search for a solid
      Software Engineer (Physics) for a new original First Person Shooter
      franchise for the next generation consoles. This group already
      employs a solid engineering staff, but they are looking for a few
      more additions to ensure it remains second to
      none.

      This Southern California developer is located in a prime beach
      area. They are committed to supplying its team with the best
      resources available as well as providing excellent salaries,
      bonuses, benefits and relocation assistance (if necessary).

      This Software Engineer (Physics) will play a significant role in
      executing the vision of this next generation IP.


      SOFTWARE ENGINEER (PHYSICS)

      Requirements
      • MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING
      EXPERIENCE
      • Strong Experience with the following:
      • Character key-frame animation interacting with a physics
      simulation (Ragdoll, etc)
      • Havok, ODE, Tokamak, NovodeX or equivalent physics SDK
      • Proficiency with C/C++ and OOP architecture design and
      implementation
      • Implementation and design of an extensible cross-platform
      physics architecture that will be able to move to new platforms with
      minimal effort based around an existing real-time physics SDK
      • Advanced knowledge of collision detection techniques


      SOFTWARE ENGINEER (NETWORKING)

      Requirements
      • MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING
      EXPERIENCE
      • Shipped at least one title on PC, PS2, or Xbox using
      client/server architecture for online play.
      • Familiarity with client authoritative architecture.
      • Experience with Xbox Live
      • Ability to modify an existing game architecture so that it
      will support a large numbers in online play with the least impact to
      teams (client/server).
      • Must be able to integrate code/packages from internal and
      external sources.
      • Provide support as needed to the teams using this
      technology.
      • Must create extensible cross platform solutions that can
      include new platforms with minimal effort.
      • Ability to develop Technical Design Documents (TDD)
      pertaining to the project, that lead to well structured, quality and
      maintainable code.
      • Do whatever has to be done to ship the highest quality game
      on time.
      • Architected and implemented latency masking solutions.
      • Excellent C/C++ programming skills.


      SOFTWARE ENGINEER (MAYA TOOLS)

      Requirements
      • MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING
      EXPERIENCE
      • Design and implement exporters and importers.
      • Experience with Maya SDK, Win32 SDK, MFC
      • Passion for First Person Shooters
      • Design, develop and own specialized art creation tools.
      • Implement the Following:
      o Windows-based tools for art pipeline and asset management
      o Platform-based tools for art pipeline
      o Plug-ins for 3rd party content creation applications
      • Design tools and plug-ins to maximize efficiency of asset
      creation
      • Visual C++ (and/or .NET), object oriented and ANSI C
      • Awareness of current trends in tools and development


      SOFTWARE ENGINEER (LEAD)

      Requirements
      • MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING
      EXPERIENCE
      • Experience with all aspects of the development process,
      tools and development environment
      • Proficiency with C/C++
      • Strong 3D math and graphics background
      • Ability to contribute innovative and original ideas towards
      all aspects of game production and development
      • Willing to accept and provide direction, work well under
      pressure and handle multiple tasks.
      • Excellent communication, interpersonal and organizational
      skills
      • Self-motivated and able to work with a minimum of management
      or supervision
      • Experience with cross-platform development and porting
      between platforms
      • Expertise in assembly language programming


      SR. PROGRAMMER (GRAPHICS PROGRAMMER)

      Requirements
      • MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING
      EXPERIENCE
      • Responsible for supporting product development teams in
      their use of major graphics engine components, which include:
      Rendering pipeline, skeletal animation system, scalability systems,
      camera control, view and occlusion culling, collision detection,
      physics, special effects, math functions, development/debugging
      components, and tools
      • 5+ years professional C++ experience
      • Knowledge of vertex and pixel shaders
      • Strong background in 3D math
      • Skilled in advanced graphics pipeline optimization
      techniques
      • Experienced with team development and modern software
      engineering practices
      • Experience using a professional game engine such as Unreal,
      Source, or Quake


      If you are interested in this position, please submit your resume in
      Word format to:

      Candace Walker
      Candace@...
    Your message has been successfully submitted and would be delivered to recipients shortly.