Trileet Inc is seeking a pixel artist for our current project, code
The game is a first person shooter for the T-Mobile Sidekick, think
Wolfenstein 3D or Doom. Theme will be future-based spaceship,
We have been developing pretty cool games for the past three years and
have had an awesome designer working with us part time. Sadly he's
getting a bit busy with his family so we are looking for some new
blood. We compensate very generously for talented work, and view this
application as a test run towards possibly hiring someone full time to
work for us.
We are looking for someone both creative and skilled, who can bring
new ideas to the table. You need to be able to communicate
professionally and above else treat this as your job and deliver on
time. You can work from wherever you like and with whatever tools and
hours work best for you -- we just want you to be responsive and
The timeline for this particular project is 3-4 weeks, starting
Scope of project:
- a dozen or so texture tiles for the inside of the ship. These
will require significant tweaing to look good and will be a give and
take process between us and you. These will be 64x64.
- five or six sprites at various angles and states of animation.
- various other sprites for elements in the game, usually only from
one angle. Things such as tables, trashcans etc..
This is a somewhat cutting edge project for the phone and we are
pushing a few limits, so we will expect some give and take with the
artist as we try out new ideas.
We are looking for someone truly excellent, as we pride ourselves on
building very polished applications and games. To give you an idea,
here are some screenshots from our latest title:
Compensation will depend on experience and quality of work, but to
give you some guidance our range is about 5K a month starting. This
project would be a test run, if things go smoothly on all sides then
we would talk about hiring full time.
Please send all resumes and portfolios to code@...