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Re: [FlashLite] Japan + Flash Lite

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  • Darren Osadchuk
    Nah, I m in Canada. :)
    Message 1 of 96 , Mar 5, 2009
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      Nah, I'm in Canada. :)

      Dan Milward wrote:
      > Also. Are you based in Japan?
      >
      > I will be in Japan on March the 20th and 21st. I would be keen to meet
      > with you and any other Flash Lite developers based in Tokyo.
      >
      > Regards,
      >
      > Dan
      >
      > Darren Osadchuk wrote:
      >> Hey Dan,
      >>
      >> In that scenario, the level data wouldn't load - the user has just
      >> loaded 100k of data, so that's it for that page (even though the page is
      >> a swf and not an html file). The game file isn't stored locally, so the
      >> next time the user wants to play, they have to load it from the server
      >> again.
      >>
      >> In the projects I've worked on, where there's been a concern about going
      >> over the 100k barrier, the general structure has been to create a swf
      >> smaller than 100k and then load necessary data from the server. At some
      >> point in the process, force a refresh of the main swf (i.e. getURL
      >> instead of loadVariables) to reset your quota. It requires a fair bit of
      >> tracking on the server-side, obviously.
      >>
      >> Off-line storage isn't an option, as far as I know - at least, I've
      >> never worked on a project that involved that.
      >>
      >> No Java wrappers, either, again as far as I know.
      >>
      >> Do you have a publisher/distributor in Japan lined up already? If so,
      >> perhaps talk to them about this, see if they have any suggestions for you.
      >>
      >> D.
      >>
      >> Dan Milward wrote:
      >>
      >>> Cool thanks for that Darren. What would happen under the following
      >>> scenario:
      >>>
      >>> We publish a game file that is 100KB that comes with two levels.
      >>>
      >>> The user wants to download another shared level that his friend
      >>> created - it is just array data and comes to say 5KB. Would that
      >>> crash the main game file? If so do we have to make the main file
      >>> 95KB -- or can we save the array data somewhere else on the phone so
      >>> that it does not effect the main file size.
      >>>
      >>> --------------
      >>>
      >>> One more question. Is there any sure way to wrap a Flash Lite file in
      >>> a Java file for the Japanese market. We really want to be making apps
      >>> using Flash.
      >>>
      >>> Best Regards,
      >>>
      >>> Dan
      >>>
      >>> Darren Osadchuk wrote:
      >>>
      >>>> Hey Dan,
      >>>>
      >>>> Never heard anything about a 125K limit - I've done a fair bit of
      >>>> work for the Japanese market, so I'm pretty sure we'd have taken
      >>>> advantage of that extra 25K!
      >>>>
      >>>> Also, keitai typically aren't 'open' phones, so any Java or (in
      >>>> rare cases where somebody actually has a Nokia device) SIS content
      >>>> would be sold through the operators' decks. Presumably there are
      >>>> different requirements/allowances for that. The 100K limit is for
      >>>> web content.
      >>>>
      >>>> D.
      >>>>
      >>>> Dan Milward wrote:
      >>>>
      >>>>
      >>>>> Hi Darren,
      >>>>>
      >>>>> Thanks for that. Then I guess the problem "is" the 100KB limit :P
      >>>>>
      >>>>>
      >>>>> I wonder what they do with Java applications and SIS files in
      >>>>> Japan.
      >>>>>
      >>>>> If we wanted to use http://instinct.co.nz/ecowarrior
      >>>>> <http://instinct.co.nz/ecowarrior> mobile version as an example
      >>>>> then I presume we'd need to ensure that the main file is say 95KB
      >>>>> and the level data (on a per level basis) is max 5KB.
      >>>>>
      >>>>> Also I read somewhere else that the swf limit is 125KB.
      >>>>>
      >>>>> Heck it would be good if somebody from Adobe could confirm some
      >>>>> of this stuff.
      >>>>>
      >>>>> Ciao,
      >>>>>
      >>>>> Dan
      >>>>>
      >>>>> Darren Osadchuk wrote:
      >>>>>
      >>>>>> Nope, not that I'm aware of. Never been an issue, as far as I
      >>>>>> know, either. The standard implementation is as a browser
      >>>>>> plug-in, and data plans are exceedingly common, so distribution
      >>>>>> has never really been an issue in the Japanese market, as far
      >>>>>> as I know.
      >>>>>>
      >>>>>> Dan Milward wrote:
      >>>>>>
      >>>>>>> That does seem odd.
      >>>>>>>
      >>>>>>> Is there no way to package up a file and install it on a
      >>>>>>> Japanese
      >>>>>>>
      >>>>>> handset?
      >>>>>>
      >>>>>>> Ciao,
      >>>>>>>
      >>>>>>> Dan
      >>>>>>>
      >>>>>>> Weyert de Boer wrote:
      >>>>>>>
      >>>>>>>> Why browser only?
      >>>>>>>>
      >>>>>>>> Sent from my iPod
      >>>>>>>>
      >>>>>>>> On Mar 4, 2009, at 16:09, Jesse Warden
      >>>>>>>> <jesse.warden@...
      >>>>>>>>
      >>>>> <mailto:jesse.warden%40gmail.com>
      >>>>>
      >>>>>> <mailto:jesse.warden%40gmail.com>
      >>>>>>
      >>>>>>> <mailto:jesse.warden%40gmail.com>
      >>>>>>>
      >>>>>>>> <mailto:jesse.warden@...
      >>>>>>>> <mailto:jesse.warden%40gmail.com>
      >>>>>>>>
      >>>>> <mailto:jesse.warden%40gmail.com>
      >>>>>
      >>>>>> <mailto:jesse.warden%40gmail.com>>> wrote:
      >>>>>>
      >>>>>>>>> We're supposed to recommend a browser implementation to a
      >>>>>>>>> vendor creating their own device, that's why I was
      >>>>>>>>> curious. I'll go look at Device Central then, and see
      >>>>>>>>> what they say.
      >>>>>>>>>
      >>>>>>>>> On Wed, Mar 4, 2009 at 10:04 AM, Darren Osadchuk
      >>>>>>>>> <darren@...
      >>>>>>>>>
      >>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>
      >>>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>>
      >>>>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>>> <mailto:darren@...
      >>>>>>>
      >>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>
      >>>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>>
      >>>>>>> <mailto:darren%40ludicroussoftware.com>>>
      >>>>>>>
      >>>>>>>>> wrote:
      >>>>>>>>>
      >>>>>>>>> I think they vary - unfortunately, my only keitai is
      >>>>>>>>> quite old, so it's beyond its useful testing life. As far
      >>>>>>>>> as I know, the listing under the 'web' tab in Device
      >>>>>>>>> Central is accurate in terms of browser information.
      >>>>>>>>>
      >>>>>>>>> The DoCoMo i-Mode HTML simulator does a good job for
      >>>>>>>>> testing - it's definitely a better choice than using
      >>>>>>>>> Device Central for testing FL content embedded in html:
      >>>>>>>>>
      >>>>>>>>>
      >>>>>>>>>
      >>>>> http://www.nttdocomo.co.jp/english/service/imode/make/content/html/tool2/index.html
      >>>>>
      >>>>> <http://www.nttdocomo.co.jp/english/service/imode/make/content/html/tool2/index.html>
      >>>>>
      >>>>>
      >>>>>
      >>>>> <http://www.nttdocomo.co.jp/english/service/imode/make/content/html/tool2/index.html
      >>>>>
      >>>>> <http://www.nttdocomo.co.jp/english/service/imode/make/content/html/tool2/index.html>>
      >>>>>
      >>>>>
      >>>>>
      >>>>> <http://www.nttdocomo.co.jp/english/service/imode/make/content/html/tool2/index.html
      >>>>>
      >>>>> <http://www.nttdocomo.co.jp/english/service/imode/make/content/html/tool2/index.html>
      >>>>>
      >>>>>
      >>>>>
      >>>>> <http://www.nttdocomo.co.jp/english/service/imode/make/content/html/tool2/index.html
      >>>>>
      >>>>> <http://www.nttdocomo.co.jp/english/service/imode/make/content/html/tool2/index.html>>>
      >>>>>
      >>>>>
      >>>>>>>>> FL 1.1 and FL 3, so most bases are covered.
      >>>>>>>>>
      >>>>>>>>> D.
      >>>>>>>>>
      >>>>>>>>>
      >>>>>>>>>
      >>>>>>>>> Jesse Warden wrote:
      >>>>>>>>>
      >>>>>>>>>> What browser do those phones typically use?
      >>>>>>>>>>
      >>>>>>>>>> On Wed, Mar 4, 2009 at 8:24 AM, Darren Osadchuk
      >>>>>>>>>> <darren@...
      >>>>>>>>>>
      >>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>
      >>>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>>
      >>>>>>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>>>>> <mailto:darren@...
      >>>>>>>>>
      >>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>
      >>>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>>
      >>>>>>> <mailto:darren%40ludicroussoftware.com>
      >>>>>>>
      >>>>>>>>> <mailto:darren%40ludicroussoftware.com>>> wrote:
      >>>>>>>>>
      >>>>>>>>>> Flash Lite implementation in Japan is browser-only, as
      >>>>>>>>>> far as I
      >>>>>>>>>>
      >>>>>>>>> know.
      >>>>>>>>>
      >>>>>>>>>> That's the standard deployment method; there is no
      >>>>>>>>>> installable
      >>>>>>>>>>
      >>>>> file
      >>>>>
      >>>>>>>>>> that the user downloads.
      >>>>>>>>>>
      >>>>>>>>>> The 100K limit is a combination of the original 'page'
      >>>>>>>>>> (html
      >>>>>>>>>>
      >>>>>>>>> and/or FL
      >>>>>>>>>
      >>>>>>>>>> content) and any data loaded by that page. So if your
      >>>>>>>>>> FL app
      >>>>>>>>>>
      >>>>>>>>> pulls in
      >>>>>>>>>
      >>>>>>>>>> lots of data, it'll just stop doing so if it hits that
      >>>>>>>>>> limit.
      >>>>>>>>>>
      >>>>>>>>> So you'd
      >>>>>>>>>
      >>>>>>>>>> need to keep that in mind and force a reload every so
      >>>>>>>>>> often.
      >>>>>>>>>>
      >>>>>>>>>> Darren
      >>>>>>>>>>
      >>>>>>>>>> Dan Milward wrote:
      >>>>>>>>>>
      >>>>>>>>>>> Hello.
      >>>>>>>>>>>
      >>>>>>>>>>> Can anybody (please please please) tell me about the
      >>>>>>>>>>> 100KB
      >>>>>>>>>>>
      >>>>>>>>> Flash Lite
      >>>>>>>>>
      >>>>>>>>>>> limit on Japanese phones.
      >>>>>>>>>>>
      >>>>>>>>>>> I'm wondering if that is just for swf files that
      >>>>>>>>>>> people
      >>>>>>>>>>>
      >>>>> browse to
      >>>>>
      >>>>>>>>>> on a
      >>>>>>>>>>
      >>>>>>>>>>> mobile site.
      >>>>>>>>>>>
      >>>>>>>>>>> What about the Flash Lite files people in Japan
      >>>>>>>>>>> download and
      >>>>>>>>>>>
      >>>>>>>>>> install on
      >>>>>>>>>>
      >>>>>>>>>>> their phone.
      >>>>>>>>>>>
      >>>>>>>>>>> Kind Regards,
      >>>>>>>>>>>
      >>>>>>>>>>> Dan
      >>>>>>>>>>>
      >>>>>>>>>>>
      >>>>>>>>>>>
      >>>>>>>>>>
      >>>>>>>>>
      >>>>>>>
      >>>>>>
      >>>>>
      >>>> ------------------------------------
      >>>>
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      >>>>
      >>>>
      >>>>
      >>>>
      >>>>
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      >>>
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      >>>
      >>>
      >>>
      >>
      >> ------------------------------------
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      >>
      >>
      >>
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    • Dan Milward
      Hey Guys, We need a developer to help us with a Flash file - we simply need some form fields tidied up and a little design work done. We don t have the
      Message 96 of 96 , Apr 6 3:33 PM
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        Hey Guys,

        We need a developer to help us with a Flash file - we simply need some form fields tidied up and a little design work done. We don't have the resources to do it ourselves :P

        Email dan at instinct.co.nz for more info :))

        Best,
        Dan
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