Fwd: [FlashLite] developer newsletter
- View Sourcehi -
thanks scott, alessandro for feedback....
> 1. When is your deadline? By "news article" ... do you mean somethingon+off. actually it looks like it will be a monthly column.
> printed, online? both? Length of it?
> 2. Congrats on joojoo.jp ... is there a direct link to access content fromnot yet, but we're working on a facebook widget version that will of
> abroad (even if it is in Japanese)?
course access from PC.
> 3. The business aspects are important for sure, but Mobile seems to evolvethe qualcomm/adobe announcement might finally see some real
> on multiple fronts, even if the penetration and uptake is slower.
penetration on verizon... just before they dump qc chips in the move
>hmm, good idea... (but dreamhost hosts my blog and its offline right
> 4. Maybe those of us with blogs in the Flash community, can all make a short
> summary blog post to relay information back to you. Have you made a blog
> post? Maybe formalize this into a blog post and then ask for feedback on
> your blog and/or ask people to trackback to your blog entry ... I think that
> would probably work best.
now. they suck)
> d c wrote:
> DC here from pikkle. i manage a flashlite production co here in tokyo,
> and have been asked to write up a newsletter article for developers,
> regarding flashlite. i wonder, what ideas below might be of interest
> to people? this is mainly going to be japan focused but thought i
> would ask this list.
> my personal feeling is that tech issues are pretty well-covered. most
> "developers" are more interested in how they(we) can actually make
> money with FL or persuade clients to invest. this maybe cos the FL
> developers are mainly 3-4 ppl companies, where the lead engineer is
> also often the guy signing the cheques. solving tech problems is a lot
> easier than generating the next $50k of business. this maybe just me
> projecting, but solving tech issues is generally easy compared to
> feeding the beast.
> FYI we (pikkle) also just launched joojoo, a full-flash games portal
> here in japan. more info @ joojoo.jp (japanese, sorry)
> any other ideas appreciated too but:
> - differences between US + japanese phones
> - beyond the emulator
> what you can do (and not) with screensavers, chakuflash, inside the
> browser etc.
> differences between carriers
> - new features
> decome anime
> FLV on the phone
> - bugs and workarouds
> eg flash9 makes files bigger than FL8. embedded fonts dont work in 1.1/osx
> - openscreen project
> what it means to you.
> - flashlite 1.1 is dead!
> but whats the difference? is there anything you can really do with 2.0
> that is new to the user, or just makes things easier for developers?
> eg - you can change the color property of a sprite. read XML data.
> anything else?
> - full-flash
> moving from html sites w/ inline animations to full-flash sites. how
> best to convince a client to adopt!
> the questions we get.
> - flashlite ROI
> why bother? FL is more expensive compared to XHTML, but cheaper than
> java. so is FL just limited to cheap mini-games?
> any other ideas? i dont read the flash blogs/MLs much - what do you
> think are hot topics?