I'm about to run a game, and before chargen, one of my players already
has a very clear idea of where he wants his character to head.
Sadly, that heading includes some items that I consider unbalancing.
First, he wants a sword that "confers the ability of its legendary
forebearers". I translated this to a sword that imparts Legendary
skill, but--since it is skill-trumping--requires the use of an aspect to
invoke it. He then argued that with his 8-aspect character, who is
taking a swordsmanship skill at the top of his pyramid, and an optional
rule that I'm using (Strengths and Weaknesses), that a Legendary skill
is not that big of a bonus. (He will already have the skill at Great,
with a Strength that makes it effectively Superb.)
Second, he wants an item that lets him invoke a spirit (ie: cast a
spell) that I have already deemed is nearly impossible in this setting.
Yet, again, he's gamed the system a bit to the point where he can
approach doing the impossible, and is trying to add an item to make it a
"sure thing", essentially. Since we're in pre-chargen, and he's really
just asking about things, I keep discouraging him from this path, but
he's being insistant... he really, REALLY wants to play this type of
character. In any case, he originally described this item as an
hourglass... I said that was okay, but that the item was *fragile*,
meaning he would be ill-advised to take it into battle. I thought it
would add some nice strategy to it.
He then came back and said--again, we're in pre-chargen question-asking
stages, here--that instead it was the "eye of so-and-so", and was a
steel ball the size of a marble. Ie: changing the concept to trump the
limitation I put on it.
I fumed a bit, and said that I would have to allow it, but that it just
bought him some bad karma to go and remove the limitations I was trying
This, of course, set him to accusations of "breaking the rules", yadda
Anyway, I'm a bit frustrated, and would like some advice. Any thoughts?