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Re: [FateRPG] I got Fate 3.0 on the brain....

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  • Auden Reiter
    Very nice. FATE continues to jive with telling a story... ... From: Fred Hicks To: Sent: Wednesday, December
    Message 1 of 7 , Dec 6, 2006
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      Very nice. FATE continues to jive with telling a story...

      ----- Original Message -----
      From: "Fred Hicks" <evilhat@...>
      To: <FateRPG@yahoogroups.com>
      Sent: Wednesday, December 06, 2006 3:10 PM
      Subject: Re: [FateRPG] I got Fate 3.0 on the brain....


      > Auden Reiter wrote:
      >> Story-wise I would replace the lost Aspect with another, such as, Avenge
      >> death of true love or Rebuild ruined nation, but I was wondering what the
      >> rules say on the subject, if anything.
      >>
      > This is what you should be doing. It's essentially the "shuffle"
      > advancement feature, exercised in-play.
      >
      > Fred
      >
    • Auden Reiter
      Ah, okay. I don t have my copy of SotC yet (should ve come today) So I m reading through the FATE pdf in the spare time. Pax. ... From: _M_A_W_
      Message 2 of 7 , Dec 6, 2006
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        Ah, okay. I don't have my copy of SotC yet (should've come today) So I'm
        reading through the FATE pdf in the spare time.

        Pax.

        ----- Original Message -----
        From: "_M_A_W_" <maw_mail@...>
        To: <FateRPG@yahoogroups.com>
        Sent: Wednesday, December 06, 2006 3:17 PM
        Subject: [FateRPG] Re: I got Fate 3.0 on the brain....


        The section on 'Shuffling' on page 333 gives rules for this (not
        specific rules but it fits). It is one form of 'advancement' in SotC.

        Mitch

        --- In FateRPG@yahoogroups.com, "Auden Reiter" <ajamison@...> wrote:
        >
        > That brings up an interesting point, and I've not read far enough
        into the
        > rules to find this out but...
        >
        > <Serenity spoilers!>
        >
        > At the end of the movie, Mal breaks the Operative's "I can't loose,
        because
        > I believe what I am doing is right" Aspect when he shows him the
        truth of
        > Miranda. The player, as it were, can no longer invoke or be
        compelled by
        > that aspect, cause that belief is no longer there.
        >
        > <Spoilers end>
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