Re: [FateRPG] Re: Spirit/FATE 3e rules: incapacitating/grappling attacks
- On 7/13/06, john_e_bogart <j.bogart@...> wrote:
> If you want an resistance roll, what skill would you use? It seemsIMO in FATE there is not really any need to differentiate between
> to me like most skills are active and none of them really work for
> passive resistance. In most systems, Stamina, Resolve, Willpower,
> etc., would be attributes. How would you handle it in FATE?
attributes and skills: you can well have skills like "strength",
"toughness", "pain resistance", "mind resistance" and so on. And you
can complement them with aspects like "Tough as a rock" or "Blessed by
the gods" (to resist maledictions, for examples), that you can
activate to get the bonus to the dice roll.
It all depends on your genre and settings. For example I am adapting
Fading Suns to FATE, and I think I will keep the skill list pretty
much as it is. There, you have a skill named "Stoic Mind" that you can
use to resist PSI mind attacks and the like.