- --- In FateRPG@yahoogroups.com, "cjnodell" <cjnodell@y...> wrote:
> In many fantasy worlds, the other races (such as halflings, dwarves,FATE's flexible enough that's it completely up to you. If you do go
> orca, goblins or elves) have racial advantages. for example i often
> feel that indvidual races tend to have natural abilities that seperate
> them from humans, for example some races have night vision, such as
> elves, goblins and dwarves. The only way that i feel that i can ensure
> consistancy in such a senerio is to have racial aspect packages.
> For example, if a character wants to be an elf, then he/she should
> have at least one rank in the elf aspect. in addition, the first time
> a person picks the elven aspect they gain the night vision extra and
> three skill picks. there will be no further mandatory picks for the
> elven character, and no requirement fo them to take aditional elven
> aspects unless the character wants to focus on the elfness of thier
> character. Dose this sound reasonable?
down this road, however, you could look at what makes humans special
in your setting.
For example, while an elf might use their aspect for night vision,
maybe a human can tap into a raw survival instinct not found in the
other races? I mean humans are usually the dominant race in most
fantasy settings. How did they get there? What sets humanity apart
from the elves and dwarves, etc. So instead of using humanity as a
neutral base you could give every character a racial aspect and use it
to give everyone typical advantages and disadvantages for their kind.
If you don't like the idea of giving humans 'survival grit' or
something like that, their aspect could be used to fit in with the
human norms of society - maybe a group of a dwarf and an elf turn up
in a village looking for a bed for the night. None of the human
villagers trust them, but then their human companion joins them and
can use his Human aspect to help convince the villagers that his mates
- I agree that humans should also have benifits. I was going more for a,
since i do not have to select an racial aspect, I can therefore select
another and NOT have required picks made for me, like the elves night
vision. This would make humans more diverse, but only a bit. I have to
agree that the human aspect has its draw.
I gues i am just having a hard time finding a way to define the
diferent races consistantly. If i where to go with a all human game,
i would have fewer no problems concerning races (which primarialy
means consistant abilities among a given race) and scale (how would i
work things with a halfling). I am 100% confident that fate can handle
all this, and am having some ideas on my own, but would like to hear
how others have adapted fate to fantasy settings.
> For one, in my opinion, either you areThen you'll be glad to know that the upcoming Fate version will solve
> an elf or not, one can not be more elf
> that another. at the same time
> i think that it is possible for a person
> to focus more on the elfness of thire character
> and there for have more ranks in elf.
this in a elegant manner. The main idea is that aspects have no more
level attached to them. But you have a common pool of aspect boxes you
can use at your own discretion. This way, no elf is more of an elf
than another elf (doh!), but they can focus on their elvishness as
much as they wish to. [*]
As for the racial (dis)advantages, I can imagine a number of
possibilities. First, some skills may only be avaible to player having
bought a specific racial skill like, say, night-vision. Second, you
may buy more specific aspects like, errrr, night-vision. But, as you
mentioned it, FATE is more of a narration-oriented rpg. Thus, I think
I'd choose another method. The only thing you have to take during
character generation is the racial aspect, everything else happens at
runtime. You can check one box every time this aspect may help you and
you describe why. So if you're a Green Elf and that you need to hunt a
burglar at night through a forest of pine, you can check one box and
relate how you can see through the dark, or how the pines guide you
thanks to a special bound you share with them.
The idea of a common pool for aspects is really growing on me...
Simple, flexible and great results.
[*] More infos to be found in previous messages... Dig for Rob and
Landon posts in the last monthes.