Re: [FateRPG] Toughness of creatures.
> Toughness (Good)  Sorry Fred, I was just looking through the FATE rules again and found the
> Optional special rule: When taking a wound that is Hurt
> or less, the siren may opt to check off a box of
> Toughness instead (this preserves the lethality and
> impressiveness of Injured+ results).
> Fred Hicks <iago AT iago DOT net>
section on Toughness under the Combat Options chapter. Duh! I think that I
found the FATE rules so intuitive that I sometimes forget that the PDF does
actually contain any, and I forget to look! :)
- It's a ton of text again... I must be back from vacation. :)
On Thu, 06 Mar 2003, James Pacek wrote:
> Will you be taking submissions?
> If so, will you give us the requirements and let us know
> what kinds of things you are looking for?
On general principle regarding submissions (to a bestiary
or other things), I'd love to take submissions, with the
proviso that if Fate ever goes "real world" and has a
print edition of the core rules or any supplemental
products, the most we can offer in compensation, at least
at this early stage, is a free copy of whatever it is that
the submission ends up in. I also can't guarantee that
every submission will go into a final product.
This is of particular relevance with regards to bestiary
or other such things projects, as we have been
contemplating the possibility of producing some of the
supplemental stuff as for-pay items at something like
RPGNow or what-have-you. I'll make it plain and up front:
part of the goal here is to fund the possiblity of taking
the whole "Evil Hat Productions" concept into a more
commercial standing in general (in both Fudge and
All these ideas, however, are really quite in their
infancy, however, so don't take any of this as anything
more than an extremely "forward looking statement". :)
For a bestiary, I'd want to see creatures that are either
sufficiently "common" that they aren't, say, claimable as
a D&D specific property, or are original and unduplicated
in other games out there (e.g., Exalted, D&D, Warhammer,
We're also looking for a wide range of setting
applicability -- aliens and modern horror as well as
fantasy creatures, to grossly simplify the idea.
We also don't want to take things *too* far off the beaten
path in terms of the invention of new rules for various
For this reason, it might be worthwhile to compile your
own notes towards such a submission, and hold off until
the next rev of Fate comes out, which may (I am not
certain) present some additional standardizations that
would apply to such a project.
Of course, no "splatbook" supplementary product really
works without a few new rules ideas (for implementing
creatures, in particular, in a bestiary set-up) creeping
in here and there, so this may be one of those things
where people interested in making submissions will
ultimately get a "developer's kit" with the building
blocks we're planning on using...
Once again, this suffers a bit from being a very young
idea, and one that isn't going to get a huge amount of
directed attention until after the next rev goes out
(timeframe still pending).
Fred Hicks <iago AT iago DOT net>
"Curse you iago and your fast fingers!" - Rob Donoghue
Fate RPG - http://www.evilhat.com/fate/