Re: Alternate Conflict System
- --- In FateRPG@yahoogroups.com, Alan Haley <alanhaley01@y...> wrote:
>4 words, Ars Magica, 4th edition.
> --- Mesentery <mr_mesentery@y...> wrote:
> > While in the shower today, an idea for merging the
> > regular combat system and Darren's
> > alternate system. I've obviously not playtested it
> > (and have yet to play Fate at all!), but
> > I'd like to know what people think.
it used this system.
5th edition did not - quess why, focus is on magic and not on
It's a good Optional dueling system when combat is clearly a melee
- --- enterdreaming <artturi_laitakari@...> wrote:
> 4 words, Ars Magica, 4th edition.That's funny, I have ArM4 and didn't notice the similarity until you pointed it out. One
> it used this system.
difference is that in ArM carrying over an advantage from round to round only allows you to do
more damage when you choose to make it count, while in this system it's the loser who gets to
decide when he gets hurt from the escalation mechanic, and if it goes on long enough he can
lose without being hurt at all. That and the conflict resolution method works for non-combat
situations in Fate, whereas in ArM it's just for combat.
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