Re: [FateRPG] Re: Temporary Aspects
- On Mon, 31 Jan 2005, Mesentery wrote:
> --- Fred Hicks <iago@...> wrote:Exactly my thought. :)
> > Sure. I'm also fine with deferring the determination
> > of the injury, to an extent, too.
> > So, in the moment, you'd say, "He kicks you in the
> > leg... maybe you felt something give. Whatever
> > happened, it hurts."
> > Then, after the fight, you'd be able to make the
> > determination -- does it go away ('looks like the
> > muscle's bruised, but you'll be fine'), or does it
> > "calcify" and become a longer term injury ('ouch --
> > looks broken').
> This sounds good to me, too, and it would also be the sort
> of thing that players would probably deal with well. In
> the middle of the fight you only care about how badly
> you're hurt as far as that fight is concerned, and it's
> only afterwards that you'll really be concerned about how
> long the injury will plague you. So severity first,
> duration second.
Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
Co-Author of Fate - Author of Pace - Jim-Butcher.Com Webmaster - Weirdo
The Dresden Files Roleplaying Game - Coming in 2006
- --- In FateRPG@yahoogroups.com, Fred Hicks <iago@i...> wrote:
> You're right on track.Weirdo
> Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
> Co-Author of Fate - Author of Pace - Jim-Butcher.Com Webmaster -
> The Dresden Files Roleplaying Game - Coming in 2006Thanks for the clarification Fred, looking forward to 'Spirit of the