Good document, makes broadening the pyramid and/or selecting initial
pyramid much more intiative.
However the section on advancement (cleary derived from fudge on the
fly) needs a bit more detail.
For example when raising to pyramid to max of good to great, you have
to add four NEW skills. Where do you put these new skills, I assume
not in the four new slots (I never knew piloting, but now I'm great at
it)? Reading FUDGE on the fly, I miss the '1 level per reordering',
which would put those four new skills at average and most of the old
skills raised by 1 level. Also 4 new skills all at once seem a bit
unrealistic. I would allow indeed only 1 slot per 'buying oppurtinity'
to avoid a 'rainshower' of new skills.
Now the only big question remains, is giving up 1 Great worth 1 Fair
and 2 Average.Not in my eyes, I would always prefer 1 Great skill vs 1
Fair and 2 Average skills... I mean, you lower 1 skill from great to
Fair and get two new skills at average, that's not worth it (for me).
If I give up a Great skill, I want at least an extra Good skill back
So if dropping skill level should give at least a skill level of a
level lower then and maintain the pyramid:
Superb = Great + Good + Fair + Avg
Great = Good + Fair + Avg
Good = Fair + Avg
Fair = Avg + Avg
[there should be reason for dropping Fair, though earlier I argued you
can make Fair equal to Avg]
So Average is 1 point, then the mathematically inclined can redo this:
12 = 6 + 3 + 2 +1
Using these number make it more attractive to lower the pyramid for
more skills (at at least a reasonable level).
--- In FateRPG@yahoogroups.com, Fred Hicks <iago@i...> wrote:
> Based on some of the "hey, you should make the pyramid
> more visual" comments, and a conversation (actually,
> series of conversations) I had with Landon offlist, and
> some other stuff, I took another run at the pyramid -- the
> actual one, not an alternate, though it is somewhat
> modified from core -- and produced this document. It went
> through absolutely no editing process at all, and didn't
> even pass by Rob on the way to becoming a PDF, so caveat
> reader and all that.
> Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue
> Co-Author of Fate - Author of Pace - Jim-Butcher.Com Webmaster -
> Fate RPG * http://www.faterpg.com/ Pace RPG * http://www.evilhat.
> Evil Hat * http://www.evilhat.com/ Jim Butcher * http://www.jim-