Re: [FateRPG] Disarm
- Using Notice to create an advantage. Or whatever skill. I like placing aspects without having to spend a precious Fate point. :) YMMV.Place the aspect and you can then invoke that for a bonus to whatever action you are wanting to have happen.DEOn Apr 10, 2013, at 3:42 PM, Bryce Perry <sandchigger@...> wrote:Is that using Notice to invoke an aspect that you can then tag to make them lose a footrace?On Wed, Apr 10, 2013 at 3:41 PM, Dustin Evermore <devermore@...> wrote:
Ahahahahahaa!Love that. :)Notice that street punk's "fashionable" attire. Invoke "Low-hanging Pants" aspect for free for the win!On Apr 10, 2013, at 11:31 AM, Lisa Steele <steelelaw@...> wrote:
I expect with the low-hanging pants fashion makes pantsing unchallenging.
My objective when constructing a world with the players in our collective imaginations is to do so in a way that feels as much as possible as something that was actually happening; not something we were watching on a movie.Strangely enough, that's the opposite reason of why I choose Fate as a game to play. It does "flows like a TV show/movie" very well. "Feels like something that's actually happening," not so much in my experience.Heck, I think that's the very definition of "fiction, not physics".Nothing wrong with either way of playing. Fate just isn't my game of choice when I want to make a game where it "feels like something is actually happening."I also think it's a lot more fair for *players* to pull that kind of stunt than it necessarily is for a GM to pull that kind of stunt. And there's also a difference between retroactively showing something, and retconning it (contradicting earlier stated facts).