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Re: [FateRPG] Reducing movement

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  • Brett Ritter
    On Sat, Feb 16, 2013 at 6:17 AM, Christopher Bartlett ... True, but I see that as a semantic issue, because when distance matters for timing/tension reasons, I
    Message 1 of 26 , Feb 16 11:14 AM
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      On Sat, Feb 16, 2013 at 6:17 AM, Christopher Bartlett
      <themusicalbrewer@...> wrote:
      > I know you’re saying the bank example is just that, but one can draw the parallel here. Crossing distance isn’t interesting unless there’s a time constraint.
      ...
      > All these would be situations where distance vs. time is interesting and worth a roll. It’s that tension that makes the difference, not the distance in and of itself.

      True, but I see that as a semantic issue, because when distance
      matters for timing/tension reasons, I create zones. Other times there
      are no zones, we're just interacting.

      --
      Brett Ritter / SwiftOne
      swiftone@...
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