Re: [FateRPG] Reducing movement
- On Sat, Feb 16, 2013 at 6:17 AM, Christopher Bartlett
> I know you’re saying the bank example is just that, but one can draw the parallel here. Crossing distance isn’t interesting unless there’s a time constraint....
> All these would be situations where distance vs. time is interesting and worth a roll. It’s that tension that makes the difference, not the distance in and of itself.True, but I see that as a semantic issue, because when distance
matters for timing/tension reasons, I create zones. Other times there
are no zones, we're just interacting.
Brett Ritter / SwiftOne