Re: [FateRPG] Re: Intimidation - Use & Overuse?
- This is related to a mechanism I built for No Contact, our wartime horror game in the works -- things with the Horror ability are deeply affecting, but only once. They don't continue to terrify you except insofar as the effect of their original Horror attack can be lasting.On Fri, Jan 18, 2013 at 10:25 AM, dinkster8 <dinkster8@...> wrote:
--- In FateRPG@yahoogroups.com, "R Petrone" wrote:
> Jonathan Wells wrote: "How about just ditching the Intimidation skill, and give the scene a 'horror factor' based on the circumstances? The PCs roll their Will/Resolve against that to avoid getting a fear-related temporary aspect."
> That's a nice streamlined way to do it too, and is in line with my suggestion of a "scene aspect." Anytime 1-2 zombies is in view, the scene is given a Temporary Aspect of "Scary Zombies a-Comin'!" that creates a -- to borrow Jonathan's term -- "horror factor" against which the PCs must roll their Will/Resolve to avoid getting a fear-related temporary aspect. The "horror factor" increases by +1 for every 2 zombies that enter the PCs' view.
> Over time, as the PCs are exposed more to the Zombies, the horror factor can lessen and lessen until it's well into the negative numbers, thus requiring hordes of zombies to raise the horror factor to a level high enough to scare seasoned PCs.
> Rob P.
I like this way too. I think an opposed roll is the wrong way to go because if the characters roll low but the zombies roll lower the result is effectively "these zombies aren't good at being scary".
Brad Murray (halfjack)
- I like the horror factor idea. I can see it as a Stat level for monsters- weak ones might have +1/2 or +1, while Lovecraftian horrors might be 2 each (or 3 for big bads). Failing a horror roll might give a scared-inspired temp aspect (not as specific as "Run Away", as the character can choose how he reacts... maybe he freezes on the spot or fumbles his weapon.)
So, to bring it home, how would I write that on a Character sheet? Stunt category? If it uses the ladder, should it be a pseudo-skill for NPCs only?