Re: Spirit of the Slayers
- #1 I would recommend that you pick up FateCore via the kickstarter, and learn how to play it RAW. Once you understand Fate, then you can look to hack it from a position of familiarized enlightenment, instead of taking third party advice about what makes it "it".
#2 FATE is very scalable, and the characters you describe in Slayers as powerful should be no problem. My last Fate game was hacked so that we were playing Isis, Archangel Michael, and Loki, among others, and Fate handled the challenges of Godhood quite nicely.
#3 Most of epic-ness and comedic stuff will be handled by Aspects in Fate, as well as your players use and interpretation of them.
Lastly, I'd like to reiterate #1, as you are overestimating the difficulty of using Fate to model virtually any type/genre of game. Learn Fate RAW, and your conversion will be easy once you are familiar with Fate.
Be seeing you...
--- In FateRPG@yahoogroups.com, "Michael Hopcroft" <mhopcroft@...> wrote:
> I'm mulling over a demonstration FATE game for conventions similar to the
> demonstration game for HeartQuest I took out on the circuit ten years ago
> (running it at DunDraCon and GenCon with relative success). It was based on
> the anime series Slayers and was titled "Miracle in Xoana", and detailed an
> old foil/adversary/traveling companion of the series' main cast who,
> inspired by the impending birth of her first child, has set in motion
> various schemes with the intent of finally convincing the heroes to
> straighten out their lives and acknowledge what was really going on in their
> feelings towards each other. The result was classic farce with magic and
> swordplay thrown in.
> Those of you who are familiar with Slayers, probably the classic fantasy
> comedy anime, will know exactly what I am talking about when I think about
> the challenges of converting it to FATE. The cast of Slayers is very
> powerful by the Fantasy RPG standards on which they were plainly modeled.
> For example, protagonist Lina Inverse can level a small town with a single
> spell. Everyone has defining traits taken to comedic excess, yet are still
> very competent and more than capable of handling whatever adventure gets
> thrown at them. Gourry might have trouble remembering world-shaking
> historical events in which he was a direct participant, but put him in a
> fight with a sword in his hand and there's nobody better to have on your
> So, FATEifying Slayers. A challenge to my understanding. If all the PCs are
> at the same level of power, does it matter whether that level is
> earth-shaking? Or is something special needed to reflect the raw power some
> of these characters can project and their effects on the surrounding world?