Re: [FateRPG] Role of the healer
- Personally, I gave this some though, and came up with this
I have yet to try it in game, but people seemed to like it. It's
targeted to fantasy/supernatural healers though.
- One way to make the "healbot" fun is that they must be careful of their resources. this can apply both within a scene and across scenes. Here are some alternatives that could lead to something:Empathic Healer: fill one of your stress boxes to clear the corresponding (or lower) stress box from a characterHealer: fill one of your mental stress boxes to clear the corresponding (or lower) stress boss from a character.Endurance: fill one of your (mental) stress boxes to give a character an additional stress boxMiracle Worker: (as a ritual) take a consequence to remove a physical or mental-health consequence from a a characterThese are more interesting in play than they appear, because it moves around where the dmg is. Fundamentally, having a healer makes your party tougher. For Miracle Worker especially, the consequence that the healer takes doesn't need to be the same (or the same severity) as the consequence that is removed. Thus, a severe consequence could be healed (given time for a ritual) at the cost of a minor [Mental Exhaustion]. But you'd better not have another fight immediately or you could lose your healer. This also makes a party tougher because it spreads damage out (both between players and from health to mental). this means that more damage is recoverable between scenes. But that's the point of a healer: it provides buffer, and the healer really can feel they matter to the group success while carefully applying healing capacity.