- --- In FateRPG@yahoogroups.com, "Mike Holmes" <homeydont@h...>
> For those unaware, the process of making a positronic brain areakin to
> making a glass vase. Once you're done messing with it, it's set,and you
> can't alter it at all (any more than we can alter our own brains).The brain
> can adapt by learning, but you can't "program" it, because it'snot a
> computer. To continue with the vase analogy, you can break thevase, melt it
> down, and start over, but that's not altering the current robot,that's
> making a new one from the material of the old one.This makes sense. Lots of sense actually.
Also, they're called "positronic" brains because, well, quite
simply, when Asimov started writing positrons had just been
discovered so anything positronic was a catch phrase of sorts (just
like everything atomic in the Foundation novels lol - atomic knives,
atomic ovens, etc. funny stuff).
Thank you everyone for your input.. I will reread and think more
about it. I read something on the FATE wiki which I find so true -
"What's the effect, the tone, the type of outcome you're looking
for?" Answer that question, and a lot of the other questions fall
So I will answer this question for myself (and with my players) and
everything will fall into place.
I love it!
- Actually I think what I'll do is just make their default skill level
Average instead of Mediocre, but really harp on the Three Laws
(involuntary invocation of Robot aspect for example ) and other such
things. So they get better skills but more constraints on their behaviour.
It's simple and I need to playtest it ;)
--- In FateRPG@yahoogroups.com, "Patrice LaFlamme" <narmox@y...> wrote: